Bullet Collision Detection & Physics Library
SpuPreferredPenetrationDirections.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2007 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef _SPU_PREFERRED_PENETRATION_DIRECTIONS_H
17 #define _SPU_PREFERRED_PENETRATION_DIRECTIONS_H
18 
19 
21 
22 int spuGetNumPreferredPenetrationDirections(int shapeType, void* shape)
23 {
24  switch (shapeType)
25  {
27  {
28  return 2;
29  //spu_printf("2\n");
30  break;
31  }
32  default:
33  {
34 #if __ASSERT
35  spu_printf("spuGetNumPreferredPenetrationDirections() - Unsupported bound type: %d.\n", shapeType);
36 #endif // __ASSERT
37  }
38  }
39 
40  return 0;
41 }
42 
43 void spuGetPreferredPenetrationDirection(int shapeType, void* shape, int index, btVector3& penetrationVector)
44 {
45 
46 
47  switch (shapeType)
48  {
50  {
51  btVector3* vertices = (btVector3*)shape;
53  penetrationVector = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
54  penetrationVector.normalize();
55  if (index)
56  penetrationVector *= btScalar(-1.);
57  break;
58  }
59  default:
60  {
61 
62 #if __ASSERT
63  spu_printf("spuGetNumPreferredPenetrationDirections() - Unsupported bound type: %d.\n", shapeType);
64 #endif // __ASSERT
65  }
66  }
67 
68 }
69 
70 #endif //_SPU_PREFERRED_PENETRATION_DIRECTIONS_H
int spuGetNumPreferredPenetrationDirections(int shapeType, void *shape)
#define spu_printf
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
Definition: btVector3.h:297
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
void spuGetPreferredPenetrationDirection(int shapeType, void *shape, int index, btVector3 &penetrationVector)
static float4 cross(const float4 &a, const float4 &b)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266