void setMassInv(float invMass)
CollObject * getCollObject() const
void setFriction(float friction)
const Matrix3 & getBodyInertia() const
void setBodyInertiaInv(const Matrix3 bodyInertiaInv)
class TrbDynBody __attribute__((aligned(16)))
void setBodyInertia(const Matrix3 bodyInertia)
void setElasticity(float elasticity)
float getFriction() const
float getElasticity() const
void setCollObject(CollObject *collObj)
const Matrix3 & getBodyInertiaInv() const