30 m_isSwapped(isSwapped),
31 m_sharedManifold(ci.m_manifold)
57 for (i=0;i<numChildren;i++)
59 if (compoundShape->getDynamicAabbTree())
77 for (i=0;i<numChildren;i++)
121 btAssert(index<compoundShape->getNumChildShapes());
128 btTransform newChildWorldTrans = orgTrans*childTrans ;
131 btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
132 childShape->
getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
235 const btDbvt* tree = compoundShape->getDynamicAabbTree();
250 for (
int m=0;m<manifoldArray.
size();m++)
252 if (manifoldArray[m]->getNumContacts())
281 for (i=0;i<numChildren;i++)
296 btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
298 for (i=0;i<numChildren;i++)
302 childShape = compoundShape->getChildShape(i);
306 const btTransform& childTrans = compoundShape->getChildTransform(i);
307 newChildWorldTrans = orgTrans*childTrans ;
310 childShape->
getAabb(newChildWorldTrans,aabbMin0,aabbMax0);
348 for (i=0;i<numChildren;i++)
355 const btTransform& childTrans = compoundShape->getChildTransform(i);
362 if (frac<hitFraction)
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
void removeChildAlgorithms()
virtual btCollisionAlgorithm * findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold=0)=0
virtual ~btCompoundCollisionAlgorithm()
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)=0
class btPersistentManifold * m_sharedManifold
void setPersistentManifold(btPersistentManifold *manifoldPtr)
btCompoundLeafCallback(const btCollisionObjectWrapper *compoundObjWrap, const btCollisionObjectWrapper *otherObjWrap, btDispatcher *dispatcher, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut, btCollisionAlgorithm **childCollisionAlgorithms, btPersistentManifold *sharedManifold)
This class is not enabled yet (work-in-progress) to more aggressively activate objects.
The btDbvt class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes ...
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
void refreshContactPoints()
btCompoundCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped)
int m_compoundShapeRevision
btManifoldResult is a helper class to manage contact results.
class btIDebugDraw * m_debugDraw
const btCollisionObjectWrapper * getBody1Wrap() const
bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1, const btVector3 &aabbMin2, const btVector3 &aabbMax2)
conservative test for overlap between two aabbs
const btDispatcherInfo & m_dispatchInfo
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const =0
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t...
btDispatcher * m_dispatcher
virtual void setShapeIdentifiersA(int partId0, int index0)
setShapeIdentifiersA/B provides experimental support for per-triangle material / custom material comb...
btAlignedObjectArray< btCollisionAlgorithm * > m_childCollisionAlgorithms
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btPersistentManifold * m_sharedManifold
btTransform & getWorldTransform()
int size() const
return the number of elements in the array
const btCollisionObjectWrapper * m_compoundColObjWrap
bool(* btShapePairCallback)(const btCollisionShape *pShape0, const btCollisionShape *pShape1)
const btCollisionObjectWrapper * getBody0Wrap() const
btTransform & getChildTransform(int index)
static btDbvtAabbMm FromMM(const btVector3 &mi, const btVector3 &mx)
const btTransform & getWorldTransform() const
btCollisionObject can be used to manage collision detection objects.
virtual void drawAabb(const btVector3 &from, const btVector3 &to, const btVector3 &color)
const btCollisionObject * getBody0Internal() const
virtual void freeCollisionAlgorithm(void *ptr)=0
virtual void setShapeIdentifiersB(int partId1, int index1)
void setWorldTransform(const btTransform &worldTrans)
const btCollisionShape * getCollisionShape() const
btVector3 can be used to represent 3D points and vectors.
#define ATTRIBUTE_ALIGNED16(a)
DBVT_INLINE const btVector3 & Maxs() const
btManifoldResult * m_resultOut
void Process(const btDbvtNode *leaf)
void resize(int newsize, const T &fillData=T())
virtual int getDebugMode() const =0
void setBody1Wrap(const btCollisionObjectWrapper *obj1Wrap)
void preallocateChildAlgorithms(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)
btShapePairCallback gCompoundChildShapePairCallback
void btTransformAabb(const btVector3 &halfExtents, btScalar margin, const btTransform &t, btVector3 &aabbMinOut, btVector3 &aabbMaxOut)
The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave c...
btCollisionAlgorithm ** m_childCollisionAlgorithms
void setBody0Wrap(const btCollisionObjectWrapper *obj0Wrap)
DBVT_INLINE const btVector3 & Mins() const
btCollisionShape * getChildShape(int index)
The btDispatcher interface class can be used in combination with broadphase to dispatch calculations ...
btCollisionAlgorithm is an collision interface that is compatible with the Broadphase and btDispatche...
const btCollisionShape * getCollisionShape() const
DBVT_PREFIX void collideTV(const btDbvtNode *root, const btDbvtVolume &volume, DBVT_IPOLICY) const
btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
void ProcessChildShape(const btCollisionShape *childShape, int index)
const btCollisionObjectWrapper * m_otherObjWrap
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btDispatcher * m_dispatcher
static btDbvtVolume bounds(const tNodeArray &leaves)
const btCollisionObject * getCollisionObject() const
int getNumChildShapes() const