Bullet Collision Detection & Physics Library
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#include "btCollisionShape.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btMatrix3x3.h"
#include "btCollisionMargin.h"
#include "LinearMath/btAlignedObjectArray.h"
Go to the source code of this file.
Classes | |
struct | btCompoundShapeChild |
class | btCompoundShape |
The btCompoundShape allows to store multiple other btCollisionShapes This allows for moving concave collision objects. More... | |
struct | btCompoundShapeChildData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
struct | btCompoundShapeData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Functions | |
bool | operator== (const btCompoundShapeChild &c1, const btCompoundShapeChild &c2) |
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inline |
Definition at line 41 of file btCompoundShape.h.