16 #ifndef BT_CONTACT_CONSTRAINT_H
17 #define BT_CONTACT_CONSTRAINT_H
40 return &m_contactManifold;
45 return &m_contactManifold;
50 virtual void getInfo1 (btConstraintInfo1* info);
52 virtual void getInfo2 (btConstraintInfo2* info);
55 virtual void buildJacobian();
71 #endif //BT_CONTACT_CONSTRAINT_H
btPersistentManifold is a contact point cache, it stays persistent as long as objects are overlapping...
btCollisionObject can be used to manage collision detection objects.
The btRigidBody is the main class for rigid body objects.
btVector3 can be used to represent 3D points and vectors.
#define ATTRIBUTE_ALIGNED16(a)
TypedConstraint is the baseclass for Bullet constraints and vehicles.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...