Bullet Collision Detection & Physics Library
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#include "LinearMath/btScalar.h"
Go to the source code of this file.
Classes | |
struct | btContactSolverInfoData |
struct | btContactSolverInfo |
struct | btContactSolverInfoDoubleData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
struct | btContactSolverInfoFloatData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Enumerations | |
enum | btSolverMode { SOLVER_RANDMIZE_ORDER = 1, SOLVER_FRICTION_SEPARATE = 2, SOLVER_USE_WARMSTARTING = 4, SOLVER_USE_2_FRICTION_DIRECTIONS = 16, SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32, SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64, SOLVER_CACHE_FRIENDLY = 128, SOLVER_SIMD = 256, SOLVER_INTERLEAVE_CONTACT_AND_FRICTION_CONSTRAINTS = 512, SOLVER_ALLOW_ZERO_LENGTH_FRICTION_DIRECTIONS = 1024 } |
enum btSolverMode |
Definition at line 21 of file btContactSolverInfo.h.