Bullet Collision Detection & Physics Library
btConvexInternalShape.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_CONVEX_INTERNAL_SHAPE_H
17 #define BT_CONVEX_INTERNAL_SHAPE_H
18 
19 #include "btConvexShape.h"
20 #include "LinearMath/btAabbUtil2.h"
21 
22 
30 {
31 
32  protected:
33 
34  //local scaling. collisionMargin is not scaled !
36 
38 
40 
42 
44 
45 public:
46 
48 
50  {
51 
52  }
53 
54  virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
55 
57  {
58  return m_implicitShapeDimensions;
59  }
60 
65  void setImplicitShapeDimensions(const btVector3& dimensions)
66  {
67  m_implicitShapeDimensions = dimensions;
68  }
69 
70  void setSafeMargin(btScalar minDimension, btScalar defaultMarginMultiplier = 0.1f)
71  {
72  btScalar safeMargin = defaultMarginMultiplier*minDimension;
73  if (safeMargin < getMargin())
74  {
75  setMargin(safeMargin);
76  }
77  }
78  void setSafeMargin(const btVector3& halfExtents, btScalar defaultMarginMultiplier = 0.1f)
79  {
80  //see http://code.google.com/p/bullet/issues/detail?id=349
81  //this margin check could could be added to other collision shapes too,
82  //or add some assert/warning somewhere
83  btScalar minDimension=halfExtents[halfExtents.minAxis()];
84  setSafeMargin(minDimension, defaultMarginMultiplier);
85  }
86 
88  void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
89  {
90  getAabbSlow(t,aabbMin,aabbMax);
91  }
92 
93 
94 
95  virtual void getAabbSlow(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
96 
97 
98  virtual void setLocalScaling(const btVector3& scaling);
99  virtual const btVector3& getLocalScaling() const
100  {
101  return m_localScaling;
102  }
103 
104  const btVector3& getLocalScalingNV() const
105  {
106  return m_localScaling;
107  }
108 
109  virtual void setMargin(btScalar margin)
110  {
111  m_collisionMargin = margin;
112  }
113  virtual btScalar getMargin() const
114  {
115  return m_collisionMargin;
116  }
117 
119  {
120  return m_collisionMargin;
121  }
122 
124  {
125  return 0;
126  }
127 
128  virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const
129  {
130  (void)penetrationVector;
131  (void)index;
132  btAssert(0);
133  }
134 
135  virtual int calculateSerializeBufferSize() const;
136 
138  virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
139 
140 
141 };
142 
145 {
147 
149 
151 
153 
155 
156 };
157 
158 
159 
161 {
162  return sizeof(btConvexInternalShapeData);
163 }
164 
166 SIMD_FORCE_INLINE const char* btConvexInternalShape::serialize(void* dataBuffer, btSerializer* serializer) const
167 {
168  btConvexInternalShapeData* shapeData = (btConvexInternalShapeData*) dataBuffer;
169  btCollisionShape::serialize(&shapeData->m_collisionShapeData, serializer);
170 
173  shapeData->m_collisionMargin = float(m_collisionMargin);
174 
175  return "btConvexInternalShapeData";
176 }
177 
178 
179 
180 
183 {
187 
188 protected:
189 
191 
192  void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
193  {
194  m_isLocalAabbValid = true;
195  m_localAabbMin = aabbMin;
196  m_localAabbMax = aabbMax;
197  }
198 
199  inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
200  {
202  aabbMin = m_localAabbMin;
203  aabbMax = m_localAabbMax;
204  }
205 
206  inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
207  {
208 
209  //lazy evaluation of local aabb
211  btTransformAabb(m_localAabbMin,m_localAabbMax,margin,trans,aabbMin,aabbMax);
212  }
213 
214 public:
215 
216  virtual void setLocalScaling(const btVector3& scaling);
217 
218  virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
219 
220  void recalcLocalAabb();
221 
222 };
223 
224 #endif //BT_CONVEX_INTERNAL_SHAPE_H
const btVector3 & getLocalScalingNV() const
void setSafeMargin(const btVector3 &halfExtents, btScalar defaultMarginMultiplier=0.1f)
void setCachedLocalAabb(const btVector3 &aabbMin, const btVector3 &aabbMax)
void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
virtual int calculateSerializeBufferSize() const
The btConvexInternalShape is an internal base class, shared by most convex shape implementations.
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
#define btAssert(x)
Definition: btScalar.h:101
#define SIMD_FORCE_INLINE
Definition: btScalar.h:58
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
virtual btScalar getMargin() const
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
Definition: btConvexShape.h:31
void setImplicitShapeDimensions(const btVector3 &dimensions)
warning: use setImplicitShapeDimensions with care changing a collision shape while the body is in the...
void getCachedLocalAabb(btVector3 &aabbMin, btVector3 &aabbMax) const
virtual void setMargin(btScalar margin)
void getNonvirtualAabb(const btTransform &trans, btVector3 &aabbMin, btVector3 &aabbMax, btScalar margin) const
btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive boundi...
btCollisionShapeData m_collisionShapeData
btVector3FloatData m_implicitShapeDimensions
void serializeFloat(struct btVector3FloatData &dataOut) const
Definition: btVector3.h:1311
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:59
btScalar getMarginNV() const
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
void setSafeMargin(btScalar minDimension, btScalar defaultMarginMultiplier=0.1f)
virtual int getNumPreferredPenetrationDirections() const
const btVector3 & getImplicitShapeDimensions() const
virtual void setLocalScaling(const btVector3 &scaling)
#define BT_DECLARE_ALIGNED_ALLOCATOR()
Definition: btScalar.h:357
int minAxis() const
Return the axis with the smallest value Note return values are 0,1,2 for x, y, or z...
Definition: btVector3.h:468
virtual const btVector3 & getLocalScaling() const
virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const
void btTransformAabb(const btVector3 &halfExtents, btScalar margin, const btTransform &t, btVector3 &aabbMinOut, btVector3 &aabbMaxOut)
Definition: btAabbUtil2.h:182
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...