Bullet Collision Detection & Physics Library
btConvexPointCloudShape.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
18 
20 
22 {
23  m_localScaling = scaling;
25 }
26 
27 #ifndef __SPU__
29 {
30  btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
31  btScalar maxDot = btScalar(-BT_LARGE_FLOAT);
32 
33  btVector3 vec = vec0;
34  btScalar lenSqr = vec.length2();
35  if (lenSqr < btScalar(0.0001))
36  {
37  vec.setValue(1,0,0);
38  } else
39  {
40  btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
41  vec *= rlen;
42  }
43 
44  if( m_numPoints > 0 )
45  {
46  // Here we take advantage of dot(a*b, c) = dot( a, b*c) to do less work. Note this transformation is true mathematically, not numerically.
47  // btVector3 scaled = vec * m_localScaling;
48  int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot); //FIXME: may violate encapsulation of m_unscaledPoints
49  return getScaledPoint(index);
50  }
51 
52  return supVec;
53 }
54 
55 void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
56 {
57  for( int j = 0; j < numVectors; j++ )
58  {
59  const btVector3& vec = vectors[j] * m_localScaling; // dot( a*c, b) = dot(a, b*c)
60  btScalar maxDot;
61  int index = (int) vec.maxDot( &m_unscaledPoints[0], m_numPoints, maxDot);
62  supportVerticesOut[j][3] = btScalar(-BT_LARGE_FLOAT);
63  if( 0 <= index )
64  {
65  //WARNING: don't swap next lines, the w component would get overwritten!
66  supportVerticesOut[j] = getScaledPoint(index);
67  supportVerticesOut[j][3] = maxDot;
68  }
69  }
70 
71 }
72 
73 
74 
76 {
78 
79  if ( getMargin()!=btScalar(0.) )
80  {
81  btVector3 vecnorm = vec;
82  if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
83  {
84  vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
85  }
86  vecnorm.normalize();
87  supVertex+= getMargin() * vecnorm;
88  }
89  return supVertex;
90 }
91 
92 
93 #endif
94 
95 
96 
97 
98 
99 
100 //currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
101 //Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
103 {
104  return m_numPoints;
105 }
106 
108 {
109  return 0;
110 }
111 
113 {
114  btAssert (0);
115 }
116 
118 {
120 }
121 
123 {
124  return 0;
125 }
126 
128 {
129 
130  btAssert(0);
131 }
132 
133 //not yet
135 {
136  btAssert(0);
137  return false;
138 }
139 
#define SIMD_EPSILON
Definition: btScalar.h:448
#define BT_LARGE_FLOAT
Definition: btScalar.h:268
void setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)
Definition: btVector3.h:640
virtual void getPlane(btVector3 &planeNormal, btVector3 &planeSupport, int i) const
btScalar btSqrt(btScalar y)
Definition: btScalar.h:387
#define btAssert(x)
Definition: btScalar.h:101
btVector3 getScaledPoint(int index) const
long maxDot(const btVector3 *array, long array_count, btScalar &dotOut) const
returns index of maximum dot product between this and vectors in array[]
Definition: btVector3.h:1000
virtual void setLocalScaling(const btVector3 &scaling)
in case we receive negative scaling
virtual btScalar getMargin() const
btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
Definition: btVector3.h:297
virtual int getNumVertices() const
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
virtual void getVertex(int i, btVector3 &vtx) const
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
virtual bool isInside(const btVector3 &pt, btScalar tolerance) const
btScalar length2() const
Return the length of the vector squared.
Definition: btVector3.h:257
virtual void getEdge(int i, btVector3 &pa, btVector3 &pb) const
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266