Bullet Collision Detection & Physics Library
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#include "BulletCollision/CollisionDispatch/btCollisionWorld.h"
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
Go to the source code of this file.
Classes | |
class | btDynamicsWorld |
The btDynamicsWorld is the interface class for several dynamics implementation, basic, discrete, parallel, and continuous etc. More... | |
struct | btDynamicsWorldDoubleData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
struct | btDynamicsWorldFloatData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Typedefs | |
typedef void(* | btInternalTickCallback )(btDynamicsWorld *world, btScalar timeStep) |
Type for the callback for each tick. More... | |
Enumerations | |
enum | btDynamicsWorldType { BT_SIMPLE_DYNAMICS_WORLD =1, BT_DISCRETE_DYNAMICS_WORLD =2, BT_CONTINUOUS_DYNAMICS_WORLD =3, BT_SOFT_RIGID_DYNAMICS_WORLD =4, BT_GPU_DYNAMICS_WORLD =5 } |
typedef void(* btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep) |
Type for the callback for each tick.
Definition at line 29 of file btDynamicsWorld.h.
enum btDynamicsWorldType |
Enumerator | |
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BT_SIMPLE_DYNAMICS_WORLD | |
BT_DISCRETE_DYNAMICS_WORLD | |
BT_CONTINUOUS_DYNAMICS_WORLD | |
BT_SOFT_RIGID_DYNAMICS_WORLD | |
BT_GPU_DYNAMICS_WORLD |
Definition at line 31 of file btDynamicsWorld.h.