Bullet Collision Detection & Physics Library
Classes | Macros | Functions
btEmptyCollisionAlgorithm.h File Reference
#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"
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Classes

class  btEmptyAlgorithm
 EmptyAlgorithm is a stub for unsupported collision pairs. More...
 
struct  btEmptyAlgorithm::CreateFunc
 
struct  CreateFunc
 

Macros

#define ATTRIBUTE_ALIGNED(a)
 

Functions

btEmptyAlgorithm
btCollisionAlgorithm 
ATTRIBUTE_ALIGNED (16)
 
 btEmptyAlgorithm (const btCollisionAlgorithmConstructionInfo &ci)
 
virtual void processCollision (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
 
virtual btScalar calculateTimeOfImpact (btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
 
virtual void getAllContactManifolds (btManifoldArray &manifoldArray)
 

Macro Definition Documentation

#define ATTRIBUTE_ALIGNED (   a)

Definition at line 22 of file btEmptyCollisionAlgorithm.h.

Function Documentation

btEmptyAlgorithm btCollisionAlgorithm ATTRIBUTE_ALIGNED ( 16  )
ATTRIBUTE_ALIGNED::btEmptyAlgorithm ( const btCollisionAlgorithmConstructionInfo ci)
virtual btScalar ATTRIBUTE_ALIGNED::calculateTimeOfImpact ( btCollisionObject body0,
btCollisionObject body1,
const btDispatcherInfo dispatchInfo,
btManifoldResult resultOut 
)
virtual
virtual void ATTRIBUTE_ALIGNED::getAllContactManifolds ( btManifoldArray manifoldArray)
virtual

Definition at line 39 of file btEmptyCollisionAlgorithm.h.

virtual void ATTRIBUTE_ALIGNED::processCollision ( const btCollisionObjectWrapper body0Wrap,
const btCollisionObjectWrapper body1Wrap,
const btDispatcherInfo dispatchInfo,
btManifoldResult resultOut 
)
virtual