Bullet Collision Detection & Physics Library
btFixedConstraint.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_FIXED_CONSTRAINT_H
17 #define BT_FIXED_CONSTRAINT_H
18 
19 #include "btTypedConstraint.h"
20 
22 {
26 
27 public:
28  btFixedConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& frameInA,const btTransform& frameInB);
29 
30  virtual ~btFixedConstraint();
31 
32 
33  virtual void getInfo1 (btConstraintInfo1* info);
34 
35  virtual void getInfo2 (btConstraintInfo2* info);
36 
37  virtual void setParam(int num, btScalar value, int axis = -1)
38  {
39  btAssert(0);
40  }
41  virtual btScalar getParam(int num, int axis = -1) const
42  {
43  btAssert(0);
44  return 0.f;
45  }
46 
47 };
48 
49 #endif //BT_FIXED_CONSTRAINT_H
virtual btScalar getParam(int num, int axis=-1) const
return the local value of parameter
virtual void setParam(int num, btScalar value, int axis=-1)
override the default global value of a parameter (such as ERP or CFM), optionally provide the axis (0...
#define btAssert(x)
Definition: btScalar.h:101
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:59
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:59
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
TypedConstraint is the baseclass for Bullet constraints and vehicles.
btQuaternion m_relTargetAB
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
Definition: btQuaternion.h:48
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266