Bullet Collision Detection & Physics Library
btGearConstraint.cpp
Go to the documentation of this file.
1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2012 Advanced Micro Devices, Inc. http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
17 
18 #include "btGearConstraint.h"
19 
20 btGearConstraint::btGearConstraint(btRigidBody& rbA, btRigidBody& rbB, const btVector3& axisInA,const btVector3& axisInB, btScalar ratio)
22 m_axisInA(axisInA),
23 m_axisInB(axisInB),
24 m_ratio(ratio)
25 {
26 }
27 
29 {
30 }
31 
33 {
34  info->m_numConstraintRows = 1;
35  info->nub = 1;
36 }
37 
39 {
40  btVector3 globalAxisA, globalAxisB;
41 
42  globalAxisA = m_rbA.getWorldTransform().getBasis()*this->m_axisInA;
43  globalAxisB = m_rbB.getWorldTransform().getBasis()*this->m_axisInB;
44 
45  info->m_J1angularAxis[0] = globalAxisA[0];
46  info->m_J1angularAxis[1] = globalAxisA[1];
47  info->m_J1angularAxis[2] = globalAxisA[2];
48 
49  info->m_J2angularAxis[0] = m_ratio*globalAxisB[0];
50  info->m_J2angularAxis[1] = m_ratio*globalAxisB[1];
51  info->m_J2angularAxis[2] = m_ratio*globalAxisB[2];
52 
53 }
54 
virtual void getInfo1(btConstraintInfo1 *info)
internal method used by the constraint solver, don't use them directly
virtual void getInfo2(btConstraintInfo2 *info)
internal method used by the constraint solver, don't use them directly
btTransform & getWorldTransform()
virtual ~btGearConstraint()
btMatrix3x3 & getBasis()
Return the basis matrix for the rotation.
Definition: btTransform.h:112
The btRigidBody is the main class for rigid body objects.
Definition: btRigidBody.h:59
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
TypedConstraint is the baseclass for Bullet constraints and vehicles.
btGearConstraint(btRigidBody &rbA, btRigidBody &rbB, const btVector3 &axisInA, const btVector3 &axisInB, btScalar ratio=1.f)
Implemented by Erwin Coumans. The idea for the constraint comes from Dimitris Papavasiliou.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266