Bullet Collision Detection & Physics Library
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#include "btGeneric6DofConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include <new>
Go to the source code of this file.
Macros | |
#define | D6_USE_OBSOLETE_METHOD false |
#define | D6_USE_FRAME_OFFSET true |
#define | GENERIC_D6_DISABLE_WARMSTARTING 1 |
Functions | |
btScalar | btGetMatrixElem (const btMatrix3x3 &mat, int index) |
bool | matrixToEulerXYZ (const btMatrix3x3 &mat, btVector3 &xyz) |
MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html. More... | |
#define D6_USE_FRAME_OFFSET true |
Definition at line 31 of file btGeneric6DofConstraint.cpp.
#define D6_USE_OBSOLETE_METHOD false |
Definition at line 30 of file btGeneric6DofConstraint.cpp.
#define GENERIC_D6_DISABLE_WARMSTARTING 1 |
Definition at line 68 of file btGeneric6DofConstraint.cpp.
btScalar btGetMatrixElem | ( | const btMatrix3x3 & | mat, |
int | index | ||
) |
Definition at line 73 of file btGeneric6DofConstraint.cpp.
bool matrixToEulerXYZ | ( | const btMatrix3x3 & | mat, |
btVector3 & | xyz | ||
) |
MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html.
Definition at line 84 of file btGeneric6DofConstraint.cpp.