Bullet Collision Detection & Physics Library
btGjkEpaPenetrationDepthSolver.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 EPA Copyright (c) Ricardo Padrela 2006
6 
7 This software is provided 'as-is', without any express or implied warranty.
8 In no event will the authors be held liable for any damages arising from the use of this software.
9 Permission is granted to anyone to use this software for any purpose,
10 including commercial applications, and to alter it and redistribute it freely,
11 subject to the following restrictions:
12 
13 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
14 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
15 3. This notice may not be removed or altered from any source distribution.
16 */
17 
20 
21 
23 
25  const btConvexShape* pConvexA, const btConvexShape* pConvexB,
26  const btTransform& transformA, const btTransform& transformB,
27  btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
28  class btIDebugDraw* debugDraw)
29 {
30 
31  (void)debugDraw;
32  (void)v;
33  (void)simplexSolver;
34 
35 // const btScalar radialmargin(btScalar(0.));
36 
37  btVector3 guessVector(transformB.getOrigin()-transformA.getOrigin());
39 
40 
41  if(btGjkEpaSolver2::Penetration(pConvexA,transformA,
42  pConvexB,transformB,
43  guessVector,results))
44 
45  {
46  // debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
47  //resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
48  wWitnessOnA = results.witnesses[0];
49  wWitnessOnB = results.witnesses[1];
50  v = results.normal;
51  return true;
52  } else
53  {
54  if(btGjkEpaSolver2::Distance(pConvexA,transformA,pConvexB,transformB,guessVector,results))
55  {
56  wWitnessOnA = results.witnesses[0];
57  wWitnessOnB = results.witnesses[1];
58  v = results.normal;
59  return false;
60  }
61  }
62 
63  return false;
64 }
65 
66 
The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape...
Definition: btConvexShape.h:31
btVector3 & getOrigin()
Return the origin vector translation.
Definition: btTransform.h:117
#define btSimplexSolverInterface
The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations...
Definition: btIDebugDraw.h:28
static bool Penetration(const btConvexShape *shape0, const btTransform &wtrs0, const btConvexShape *shape1, const btTransform &wtrs1, const btVector3 &guess, sResults &results, bool usemargins=true)
Definition: btGjkEpa2.cpp:903
btVector3 can be used to represent 3D points and vectors.
Definition: btVector3.h:83
static bool Distance(const btConvexShape *shape0, const btTransform &wtrs0, const btConvexShape *shape1, const btTransform &wtrs1, const btVector3 &guess, sResults &results)
Definition: btGjkEpa2.cpp:865
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:34
bool calcPenDepth(btSimplexSolverInterface &simplexSolver, const btConvexShape *pConvexA, const btConvexShape *pConvexB, const btTransform &transformA, const btTransform &transformB, btVector3 &v, btVector3 &wWitnessOnA, btVector3 &wWitnessOnB, class btIDebugDraw *debugDraw)