Bullet Collision Detection & Physics Library
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#include "btHingeConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btMinMax.h"
#include <new>
#include "btSolverBody.h"
Go to the source code of this file.
Macros | |
#define | HINGE_USE_OBSOLETE_SOLVER false |
#define | HINGE_USE_FRAME_OFFSET true |
Variables | |
static btVector3 | vHinge (0, 0, btScalar(1)) |
#define HINGE_USE_FRAME_OFFSET true |
Definition at line 29 of file btHingeConstraint.cpp.
#define HINGE_USE_OBSOLETE_SOLVER false |
Definition at line 27 of file btHingeConstraint.cpp.