Bullet Collision Detection & Physics Library
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#include "btMLCPSolver.h"
#include "LinearMath/btMatrixX.h"
#include "LinearMath/btQuickprof.h"
#include "btSolveProjectedGaussSeidel.h"
Go to the source code of this file.
Classes | |
struct | btJointNode |
Variables | |
bool | gUseMatrixMultiply = false |
bool | interleaveContactAndFriction = false |
bool gUseMatrixMultiply = false |
Definition at line 32 of file btMLCPSolver.cpp.
bool interleaveContactAndFriction = false |
Definition at line 33 of file btMLCPSolver.cpp.