Bullet Collision Detection & Physics Library
btPolarDecomposition.cpp
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1 #include "btPolarDecomposition.h"
2 #include "btMinMax.h"
3 
4 namespace
5 {
6  btScalar abs_column_sum(const btMatrix3x3& a, int i)
7  {
8  return btFabs(a[0][i]) + btFabs(a[1][i]) + btFabs(a[2][i]);
9  }
10 
11  btScalar abs_row_sum(const btMatrix3x3& a, int i)
12  {
13  return btFabs(a[i][0]) + btFabs(a[i][1]) + btFabs(a[i][2]);
14  }
15 
16  btScalar p1_norm(const btMatrix3x3& a)
17  {
18  const btScalar sum0 = abs_column_sum(a,0);
19  const btScalar sum1 = abs_column_sum(a,1);
20  const btScalar sum2 = abs_column_sum(a,2);
21  return btMax(btMax(sum0, sum1), sum2);
22  }
23 
24  btScalar pinf_norm(const btMatrix3x3& a)
25  {
26  const btScalar sum0 = abs_row_sum(a,0);
27  const btScalar sum1 = abs_row_sum(a,1);
28  const btScalar sum2 = abs_row_sum(a,2);
29  return btMax(btMax(sum0, sum1), sum2);
30  }
31 }
32 
34 const unsigned int btPolarDecomposition::DEFAULT_MAX_ITERATIONS = 16;
35 
37 : m_tolerance(tolerance)
38 , m_maxIterations(maxIterations)
39 {
40 }
41 
43 {
44  // Use the 'u' and 'h' matrices for intermediate calculations
45  u = a;
46  h = a.inverse();
47 
48  for (unsigned int i = 0; i < m_maxIterations; ++i)
49  {
50  const btScalar h_1 = p1_norm(h);
51  const btScalar h_inf = pinf_norm(h);
52  const btScalar u_1 = p1_norm(u);
53  const btScalar u_inf = pinf_norm(u);
54 
55  const btScalar h_norm = h_1 * h_inf;
56  const btScalar u_norm = u_1 * u_inf;
57 
58  // The matrix is effectively singular so we cannot invert it
59  if (btFuzzyZero(h_norm) || btFuzzyZero(u_norm))
60  break;
61 
62  const btScalar gamma = btPow(h_norm / u_norm, 0.25f);
63  const btScalar inv_gamma = btScalar(1.0) / gamma;
64 
65  // Determine the delta to 'u'
66  const btMatrix3x3 delta = (u * (gamma - btScalar(2.0)) + h.transpose() * inv_gamma) * btScalar(0.5);
67 
68  // Update the matrices
69  u += delta;
70  h = u.inverse();
71 
72  // Check for convergence
73  if (p1_norm(delta) <= m_tolerance * u_1)
74  {
75  h = u.transpose() * a;
76  h = (h + h.transpose()) * 0.5;
77  return i;
78  }
79  }
80 
81  // The algorithm has failed to converge to the specified tolerance, but we
82  // want to make sure that the matrices returned are in the right form.
83  h = u.transpose() * a;
84  h = (h + h.transpose()) * 0.5;
85 
86  return m_maxIterations;
87 }
88 
90 {
91  return m_maxIterations;
92 }
93 
94 unsigned int polarDecompose(const btMatrix3x3& a, btMatrix3x3& u, btMatrix3x3& h)
95 {
96  static btPolarDecomposition polar;
97  return polar.decompose(a, u, h);
98 }
99 
btMatrix3x3 inverse() const
Return the inverse of the matrix.
Definition: btMatrix3x3.h:1025
static const btScalar DEFAULT_TOLERANCE
static const unsigned int DEFAULT_MAX_ITERATIONS
btPolarDecomposition(btScalar tolerance=DEFAULT_TOLERANCE, unsigned int maxIterations=DEFAULT_MAX_ITERATIONS)
Creates an instance with optional parameters.
unsigned int maxIterations() const
Returns the maximum number of iterations that this algorithm will perform to achieve convergence...
btScalar btPow(btScalar x, btScalar y)
Definition: btScalar.h:429
unsigned int polarDecompose(const btMatrix3x3 &a, btMatrix3x3 &u, btMatrix3x3 &h)
This functions decomposes the matrix 'a' into two parts: an orthogonal matrix 'u' and a symmetric...
bool btFuzzyZero(btScalar x)
Definition: btScalar.h:468
btMatrix3x3 transpose() const
Return the transpose of the matrix.
Definition: btMatrix3x3.h:980
const T & btMax(const T &a, const T &b)
Definition: btMinMax.h:29
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:48
This class is used to compute the polar decomposition of a matrix.
unsigned int decompose(const btMatrix3x3 &a, btMatrix3x3 &u, btMatrix3x3 &h) const
Decomposes a matrix into orthogonal and symmetric, positive-definite parts.
int maxIterations
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:266
btScalar btFabs(btScalar x)
Definition: btScalar.h:407