Bullet Collision Detection & Physics Library
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#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "LinearMath/btHashMap.h"
#include "BulletCollision/BroadphaseCollision/btQuantizedBvh.h"
Go to the source code of this file.
Classes | |
struct | btTriIndex |
class | btSoftBodyTriangleCallback |
For each triangle in the concave mesh that overlaps with the AABB of a soft body (m_softBody), processTriangle is called. More... | |
class | btSoftBodyConcaveCollisionAlgorithm |
btSoftBodyConcaveCollisionAlgorithm supports collision between soft body shapes and (concave) trianges meshes. More... | |
struct | btSoftBodyConcaveCollisionAlgorithm::CreateFunc |
struct | btSoftBodyConcaveCollisionAlgorithm::SwappedCreateFunc |