SoftBodyMaterialData * m_material
float m_softRigidClusterHardness
float m_softKineticClusterHardness
btVector3FloatData m_relPosition[2]
SoftBodyConfigData m_config
SoftBodyTetraData * m_tetrahedra
btVector3FloatData m_previousPosition
float m_softContactHardness
SoftBodyMaterialData ** m_materials
btVector3FloatData m_vimpulses[2]
btVector3FloatData m_dimpulses[2]
btVector3FloatData m_accumulatedForce
btVector3FloatData m_normal
btVector3FloatData m_normal
btVector3FloatData m_refs[2]
float m_softKineticClusterImpulseSplit
btMatrix3x3FloatData m_rot
SoftBodyPoseData * m_pose
SoftBodyLinkData * m_links
SoftBodyMaterialData * m_material
float m_softSoftClusterImpulseSplit
float m_rigidContactHardness
SoftRigidAnchorData * m_anchors
btSoftBodyJointData * m_joints
btMatrix3x3FloatData m_invwi
btVector3FloatData m_velocity
SoftBodyClusterData * m_clusters
btMatrix3x3FloatData m_scale
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
SoftBodyFaceData * m_faces
float m_softRigidClusterImpulseSplit
btMatrix3x3FloatData m_aqq
float m_kineticContactHardness
btVector3FloatData m_position
float m_maxSelfCollisionImpulse
SoftBodyNodeData * m_nodes
SoftBodyMaterialData * m_material
btCollisionObjectFloatData m_collisionObjectData
btVector3FloatData * m_framerefs
btVector3FloatData m_c0[4]
SoftBodyMaterialData * m_material
float m_softSoftClusterHardness
btTransformFloatData m_framexform
float m_selfCollisionImpulseFactor
btVector3FloatData * m_positions
btMatrix3x3FloatData m_locii