Bullet Collision Detection & Physics Library
btSoftBodyRigidBodyCollisionConfiguration.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
17 #define BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
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27 {
28 
29  //default CreationFunctions, filling the m_doubleDispatch table
35 
36 public:
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41 
43  virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
44 
45 };
46 
47 #endif //BT_SOFTBODY_RIGIDBODY_COLLISION_CONFIGURATION
48 
btSoftBodyRigidBodyCollisionConfiguration add softbody interaction on top of btDefaultCollisionConfig...
btCollisionConfiguration allows to configure Bullet collision detection stack allocator, pool memory allocators
btVoronoiSimplexSolver is an implementation of the closest point distance algorithm from a 1-4 points...
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
EpaPenetrationDepthSolver uses the Expanding Polytope Algorithm to calculate the penetration depth be...
virtual btCollisionAlgorithmCreateFunc * getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)
creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation ...
btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo &constructionInfo=btDefaultCollisionConstructionInfo())