btSoftBodyRigidBodyCollisionConfiguration add softbody interaction on top of btDefaultCollisionConfig...
btCollisionAlgorithmCreateFunc * m_softRigidConvexCreateFunc
btCollisionAlgorithmCreateFunc * m_swappedSoftRigidConvexCreateFunc
virtual ~btSoftBodyRigidBodyCollisionConfiguration()
btCollisionAlgorithmCreateFunc * m_swappedSoftRigidConcaveCreateFunc
btCollisionAlgorithmCreateFunc * m_softRigidConcaveCreateFunc
btCollisionAlgorithmCreateFunc * m_softSoftCreateFunc
virtual btCollisionAlgorithmCreateFunc * getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)
creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation ...
btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo &constructionInfo=btDefaultCollisionConstructionInfo())