Bullet Collision Detection & Physics Library
Macros | Variables
btSoftBodySolverOutputCLtoGL.cpp File Reference
#include "btSoftBodySolverOutputCLtoGL.h"
#include <stdio.h>
#include "btSoftBodySolver_OpenCL.h"
#include "BulletSoftBody/btSoftBodySolverVertexBuffer.h"
#include "btSoftBodySolverVertexBuffer_OpenGL.h"
#include "BulletSoftBody/btSoftBody.h"
#include "OpenCLC10/OutputToVertexArray.cl"
Include dependency graph for btSoftBodySolverOutputCLtoGL.cpp:

Go to the source code of this file.

Macros

#define MSTRINGIFY(A)   #A
 
#define RELEASE_CL_KERNEL(kernelName)   {if( kernelName ){ clReleaseKernel( kernelName ); kernelName = 0; }}
 

Variables

static char * OutputToVertexArrayCLString
 

Macro Definition Documentation

#define MSTRINGIFY (   A)    #A

Definition at line 9 of file btSoftBodySolverOutputCLtoGL.cpp.

#define RELEASE_CL_KERNEL (   kernelName)    {if( kernelName ){ clReleaseKernel( kernelName ); kernelName = 0; }}

Variable Documentation

char* OutputToVertexArrayCLString
static
Initial value:
=
#define RELEASE_CL_KERNEL(kernelName)
static const size_t workGroupSize = 128
static const size_t workGroupSize

Definition at line 10 of file btSoftBodySolverOutputCLtoGL.cpp.