Bullet Collision Detection & Physics Library
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#include "btSoftBodySolverOutputCLtoGL.h"
#include <stdio.h>
#include "btSoftBodySolver_OpenCL.h"
#include "BulletSoftBody/btSoftBodySolverVertexBuffer.h"
#include "btSoftBodySolverVertexBuffer_OpenGL.h"
#include "BulletSoftBody/btSoftBody.h"
#include "OpenCLC10/OutputToVertexArray.cl"
Go to the source code of this file.
Macros | |
#define | MSTRINGIFY(A) #A |
#define | RELEASE_CL_KERNEL(kernelName) {if( kernelName ){ clReleaseKernel( kernelName ); kernelName = 0; }} |
Variables | |
static char * | OutputToVertexArrayCLString |
#define MSTRINGIFY | ( | A | ) | #A |
Definition at line 9 of file btSoftBodySolverOutputCLtoGL.cpp.
#define RELEASE_CL_KERNEL | ( | kernelName | ) | {if( kernelName ){ clReleaseKernel( kernelName ); kernelName = 0; }} |
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static |
Definition at line 10 of file btSoftBodySolverOutputCLtoGL.cpp.