virtual bool buildShaders()
btSoftBodySolverOutputCLtoGL(cl_command_queue cqCommandQue, cl_context cxMainContext)
virtual bool checkInitialized()
Class to manage movement of data from a solver to a given target.
virtual ~btSoftBodySolverOutputCLtoGL()
cl_context m_cxMainContext
cl_kernel outputToVertexArrayWithoutNormalsKernel
cl_kernel outputToVertexArrayWithNormalsKernel
cl_command_queue m_cqCommandQue
Class to manage movement of data from a solver to a given target.
virtual void copySoftBodyToVertexBuffer(const btSoftBody *const softBody, btVertexBufferDescriptor *vertexBuffer)
Output current computed vertex data to the vertex buffers for all cloths in the solver.
The btSoftBody is an class to simulate cloth and volumetric soft bodies.