16 #ifndef BT_STATIC_PLANE_SHAPE_H
17 #define BT_STATIC_PLANE_SHAPE_H
47 virtual void setLocalScaling(
const btVector3& scaling);
48 virtual const btVector3& getLocalScaling()
const;
57 return m_planeConstant;
61 virtual const char*
getName()
const {
return "STATICPLANE";}
63 virtual int calculateSerializeBufferSize()
const;
66 virtual const char* serialize(
void* dataBuffer,
btSerializer* serializer)
const;
98 return "btStaticPlaneShapeData";
102 #endif //BT_STATIC_PLANE_SHAPE_H
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
virtual int calculateSerializeBufferSize() const
const btVector3 & getPlaneNormal() const
#define SIMD_FORCE_INLINE
btCollisionShapeData m_collisionShapeData
The btTriangleCallback provides a callback for each overlapping triangle when calling processAllTrian...
void serializeFloat(struct btVector3FloatData &dataOut) const
btVector3 can be used to represent 3D points and vectors.
#define ATTRIBUTE_ALIGNED16(a)
The btConcaveShape class provides an interface for non-moving (static) concave shapes.
#define BT_DECLARE_ALIGNED_ALLOCATOR()
btVector3FloatData m_localScaling
btVector3FloatData m_planeNormal
The btStaticPlaneShape simulates an infinite non-moving (static) collision plane. ...
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
virtual const char * getName() const
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 ...
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
const btScalar & getPlaneConstant() const
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)