Bullet Collision Detection & Physics Library
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This is the complete list of members for GIM_AABB, including all inherited members.
appy_transform(const btTransform &trans) | GIM_AABB | inline |
calc_from_triangle(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3) | GIM_AABB | inline |
calc_from_triangle_margin(const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3, btScalar margin) | GIM_AABB | inline |
collide_plane(const btVector4 &plane) | GIM_AABB | inline |
collide_ray(const btVector3 &vorigin, const btVector3 &vdir) | GIM_AABB | inline |
collide_triangle_exact(const btVector3 &p1, const btVector3 &p2, const btVector3 &p3, const btVector4 &triangle_plane) | GIM_AABB | inline |
copy_with_margin(const GIM_AABB &other, btScalar margin) | GIM_AABB | inline |
find_intersection(const GIM_AABB &other, GIM_AABB &intersection) const | GIM_AABB | inline |
get_center_extend(btVector3 ¢er, btVector3 &extend) const | GIM_AABB | inline |
GIM_AABB() | GIM_AABB | inline |
GIM_AABB(const btVector3 &V1, const btVector3 &V2, const btVector3 &V3) | GIM_AABB | inline |
GIM_AABB(const btVector3 &V1, const btVector3 &V2, const btVector3 &V3, GREAL margin) | GIM_AABB | inline |
GIM_AABB(const GIM_AABB &other) | GIM_AABB | inline |
GIM_AABB(const GIM_AABB &other, btScalar margin) | GIM_AABB | inline |
has_collision(const GIM_AABB &other) const | GIM_AABB | inline |
increment_margin(btScalar margin) | GIM_AABB | inline |
invalidate() | GIM_AABB | inline |
m_max | GIM_AABB | |
m_min | GIM_AABB | |
merge(const GIM_AABB &box) | GIM_AABB | inline |
merge_point(const CLASS_POINT &point) | GIM_AABB | inline |
overlapping_trans_cache(const GIM_AABB &box, const GIM_BOX_BOX_TRANSFORM_CACHE &transcache, bool fulltest) | GIM_AABB | inline |
overlapping_trans_conservative(const GIM_AABB &box, btTransform &trans1_to_0) | GIM_AABB | inline |
plane_classify(const btVector4 &plane) const | GIM_AABB | inline |
projection_interval(const btVector3 &direction, btScalar &vmin, btScalar &vmax) const | GIM_AABB | inline |