Bullet Collision Detection & Physics Library
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Axis aligned box. More...
#include <gim_box_collision.h>
Public Member Functions | |
GIM_AABB () | |
GIM_AABB (const btVector3 &V1, const btVector3 &V2, const btVector3 &V3) | |
GIM_AABB (const btVector3 &V1, const btVector3 &V2, const btVector3 &V3, GREAL margin) | |
GIM_AABB (const GIM_AABB &other) | |
GIM_AABB (const GIM_AABB &other, btScalar margin) | |
void | invalidate () |
void | increment_margin (btScalar margin) |
void | copy_with_margin (const GIM_AABB &other, btScalar margin) |
template<typename CLASS_POINT > | |
void | calc_from_triangle (const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3) |
template<typename CLASS_POINT > | |
void | calc_from_triangle_margin (const CLASS_POINT &V1, const CLASS_POINT &V2, const CLASS_POINT &V3, btScalar margin) |
void | appy_transform (const btTransform &trans) |
Apply a transform to an AABB. More... | |
void | merge (const GIM_AABB &box) |
Merges a Box. More... | |
template<typename CLASS_POINT > | |
void | merge_point (const CLASS_POINT &point) |
Merges a point. More... | |
void | get_center_extend (btVector3 ¢er, btVector3 &extend) const |
Gets the extend and center. More... | |
void | find_intersection (const GIM_AABB &other, GIM_AABB &intersection) const |
Finds the intersecting box between this box and the other. More... | |
bool | has_collision (const GIM_AABB &other) const |
bool | collide_ray (const btVector3 &vorigin, const btVector3 &vdir) |
Finds the Ray intersection parameter. More... | |
void | projection_interval (const btVector3 &direction, btScalar &vmin, btScalar &vmax) const |
ePLANE_INTERSECTION_TYPE | plane_classify (const btVector4 &plane) const |
bool | overlapping_trans_conservative (const GIM_AABB &box, btTransform &trans1_to_0) |
bool | overlapping_trans_cache (const GIM_AABB &box, const GIM_BOX_BOX_TRANSFORM_CACHE &transcache, bool fulltest) |
transcache is the transformation cache from box to this AABB More... | |
bool | collide_plane (const btVector4 &plane) |
Simple test for planes. More... | |
bool | collide_triangle_exact (const btVector3 &p1, const btVector3 &p2, const btVector3 &p3, const btVector4 &triangle_plane) |
test for a triangle, with edges More... | |
Public Attributes | |
btVector3 | m_min |
btVector3 | m_max |
Axis aligned box.
Definition at line 197 of file gim_box_collision.h.
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Definition at line 203 of file gim_box_collision.h.
Definition at line 207 of file gim_box_collision.h.
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Definition at line 220 of file gim_box_collision.h.
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Definition at line 241 of file gim_box_collision.h.
Definition at line 246 of file gim_box_collision.h.
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Apply a transform to an AABB.
Definition at line 326 of file gim_box_collision.h.
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Definition at line 289 of file gim_box_collision.h.
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Definition at line 304 of file gim_box_collision.h.
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Simple test for planes.
Definition at line 518 of file gim_box_collision.h.
Finds the Ray intersection parameter.
aabb | Aligned box |
vorigin | A vec3f with the origin of the ray |
vdir | A vec3f with the direction of the ray |
Definition at line 405 of file gim_box_collision.h.
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test for a triangle, with edges
Definition at line 526 of file gim_box_collision.h.
Definition at line 277 of file gim_box_collision.h.
Finds the intersecting box between this box and the other.
Definition at line 374 of file gim_box_collision.h.
Gets the extend and center.
Definition at line 367 of file gim_box_collision.h.
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Definition at line 386 of file gim_box_collision.h.
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Definition at line 267 of file gim_box_collision.h.
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Definition at line 257 of file gim_box_collision.h.
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Merges a Box.
Definition at line 342 of file gim_box_collision.h.
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Merges a point.
Definition at line 355 of file gim_box_collision.h.
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transcache is the transformation cache from box to this AABB
Definition at line 464 of file gim_box_collision.h.
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Definition at line 456 of file gim_box_collision.h.
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Definition at line 439 of file gim_box_collision.h.
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Definition at line 428 of file gim_box_collision.h.
btVector3 GIM_AABB::m_max |
Definition at line 201 of file gim_box_collision.h.
btVector3 GIM_AABB::m_min |
Definition at line 200 of file gim_box_collision.h.