Bullet Collision Detection & Physics Library
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Class for transforming a model1 to the space of model0. More...
#include <gim_box_collision.h>
Public Member Functions | |
void | calc_absolute_matrix () |
GIM_BOX_BOX_TRANSFORM_CACHE () | |
GIM_BOX_BOX_TRANSFORM_CACHE (mat4f trans1_to_0) | |
void | calc_from_homogenic (const btTransform &trans0, const btTransform &trans1) |
Calc the transformation relative 1 to 0. Inverts matrics by transposing. More... | |
void | calc_from_full_invert (const btTransform &trans0, const btTransform &trans1) |
Calcs the full invertion of the matrices. Useful for scaling matrices. More... | |
btVector3 | transform (const btVector3 &point) |
Public Attributes | |
btVector3 | m_T1to0 |
Transforms translation of model1 to model 0. More... | |
btMatrix3x3 | m_R1to0 |
Transforms Rotation of model1 to model 0, equal to R0' * R1. More... | |
btMatrix3x3 | m_AR |
Absolute value of m_R1to0. More... | |
Class for transforming a model1 to the space of model0.
Definition at line 135 of file gim_box_collision.h.
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Definition at line 150 of file gim_box_collision.h.
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Definition at line 155 of file gim_box_collision.h.
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Definition at line 142 of file gim_box_collision.h.
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Calcs the full invertion of the matrices. Useful for scaling matrices.
Definition at line 176 of file gim_box_collision.h.
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Calc the transformation relative 1 to 0. Inverts matrics by transposing.
Definition at line 163 of file gim_box_collision.h.
Definition at line 187 of file gim_box_collision.h.
btMatrix3x3 GIM_BOX_BOX_TRANSFORM_CACHE::m_AR |
Absolute value of m_R1to0.
Definition at line 140 of file gim_box_collision.h.
btMatrix3x3 GIM_BOX_BOX_TRANSFORM_CACHE::m_R1to0 |
Transforms Rotation of model1 to model 0, equal to R0' * R1.
Definition at line 139 of file gim_box_collision.h.
btVector3 GIM_BOX_BOX_TRANSFORM_CACHE::m_T1to0 |
Transforms translation of model1 to model 0.
Definition at line 138 of file gim_box_collision.h.