Bullet Collision Detection & Physics Library
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It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once but then we are duplicating. More...
Public Member Functions | |
LocalSupportVertexCallback (const btVector3 &supportVecLocal) | |
virtual void | internalProcessTriangleIndex (btVector3 *triangle, int partId, int triangleIndex) |
btVector3 | GetSupportVertexLocal () |
Public Member Functions inherited from btInternalTriangleIndexCallback | |
virtual | ~btInternalTriangleIndexCallback () |
Public Attributes | |
btScalar | m_maxDot |
btVector3 | m_supportVecLocal |
Private Attributes | |
btVector3 | m_supportVertexLocal |
It's not nice to have all this virtual function overhead, so perhaps we can also gather the points once but then we are duplicating.
Definition at line 36 of file btConvexTriangleMeshShape.cpp.
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inline |
Definition at line 45 of file btConvexTriangleMeshShape.cpp.
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inline |
Definition at line 68 of file btConvexTriangleMeshShape.cpp.
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inlinevirtual |
Implements btInternalTriangleIndexCallback.
Definition at line 52 of file btConvexTriangleMeshShape.cpp.
btScalar LocalSupportVertexCallback::m_maxDot |
Definition at line 42 of file btConvexTriangleMeshShape.cpp.
btVector3 LocalSupportVertexCallback::m_supportVecLocal |
Definition at line 43 of file btConvexTriangleMeshShape.cpp.
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private |
Definition at line 39 of file btConvexTriangleMeshShape.cpp.