SpuContactManifoldCollisionAlgorithm provides contact manifold and should be processed on SPU.
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#include <SpuContactManifoldCollisionAlgorithm.h>
SpuContactManifoldCollisionAlgorithm provides contact manifold and should be processed on SPU.
Definition at line 31 of file SpuContactManifoldCollisionAlgorithm.h.
SpuContactManifoldCollisionAlgorithm::~SpuContactManifoldCollisionAlgorithm |
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virtual void SpuContactManifoldCollisionAlgorithm::getAllContactManifolds |
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btManifoldArray & |
manifoldArray | ) |
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float SpuContactManifoldCollisionAlgorithm::getCollisionMargin0 |
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const |
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float SpuContactManifoldCollisionAlgorithm::getCollisionMargin1 |
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const |
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const btCollisionObject* SpuContactManifoldCollisionAlgorithm::getCollisionObject0 |
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const btCollisionObject* SpuContactManifoldCollisionAlgorithm::getCollisionObject1 |
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const btVector3& SpuContactManifoldCollisionAlgorithm::getShapeDimensions0 |
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const |
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const btVector3& SpuContactManifoldCollisionAlgorithm::getShapeDimensions1 |
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const |
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int SpuContactManifoldCollisionAlgorithm::getShapeType0 |
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const |
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int SpuContactManifoldCollisionAlgorithm::getShapeType1 |
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const |
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float SpuContactManifoldCollisionAlgorithm::m_collisionMargin0 |
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float SpuContactManifoldCollisionAlgorithm::m_collisionMargin1 |
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btVector3 SpuContactManifoldCollisionAlgorithm::m_shapeDimensions0 |
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btVector3 SpuContactManifoldCollisionAlgorithm::m_shapeDimensions1 |
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int SpuContactManifoldCollisionAlgorithm::m_shapeType0 |
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int SpuContactManifoldCollisionAlgorithm::m_shapeType1 |
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The documentation for this class was generated from the following files: