getCol(int col) const | Vectormath::Aos::Matrix3 | inline |
getCol(int col) const | Vectormath::Aos::Matrix3 | inline |
getCol(int col) const | Vectormath::Aos::Matrix3 | inline |
getCol0() const | Vectormath::Aos::Matrix3 | inline |
getCol0() const | Vectormath::Aos::Matrix3 | inline |
getCol0() const | Vectormath::Aos::Matrix3 | inline |
getCol1() const | Vectormath::Aos::Matrix3 | inline |
getCol1() const | Vectormath::Aos::Matrix3 | inline |
getCol1() const | Vectormath::Aos::Matrix3 | inline |
getCol2() const | Vectormath::Aos::Matrix3 | inline |
getCol2() const | Vectormath::Aos::Matrix3 | inline |
getCol2() const | Vectormath::Aos::Matrix3 | inline |
getElem(int col, int row) const | Vectormath::Aos::Matrix3 | inline |
getElem(int col, int row) const | Vectormath::Aos::Matrix3 | inline |
getElem(int col, int row) const | Vectormath::Aos::Matrix3 | inline |
getRow(int row) const | Vectormath::Aos::Matrix3 | inline |
getRow(int row) const | Vectormath::Aos::Matrix3 | inline |
getRow(int row) const | Vectormath::Aos::Matrix3 | inline |
identity() | Vectormath::Aos::Matrix3 | inlinestatic |
identity() | Vectormath::Aos::Matrix3 | inlinestatic |
identity() | Vectormath::Aos::Matrix3 | inlinestatic |
Matrix3() | Vectormath::Aos::Matrix3 | inline |
Matrix3(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
Matrix3(const Vector3 &col0, const Vector3 &col1, const Vector3 &col2) | Vectormath::Aos::Matrix3 | inline |
Matrix3(const Quat &unitQuat) | Vectormath::Aos::Matrix3 | inlineexplicit |
Matrix3(float scalar) | Vectormath::Aos::Matrix3 | inlineexplicit |
Matrix3() | Vectormath::Aos::Matrix3 | inline |
Matrix3(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
Matrix3(const Vector3 &col0, const Vector3 &col1, const Vector3 &col2) | Vectormath::Aos::Matrix3 | inline |
Matrix3(const Quat &unitQuat) | Vectormath::Aos::Matrix3 | inlineexplicit |
Matrix3(float scalar) | Vectormath::Aos::Matrix3 | inlineexplicit |
Matrix3() | Vectormath::Aos::Matrix3 | inline |
Matrix3(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
Matrix3(const Vector3 &col0, const Vector3 &col1, const Vector3 &col2) | Vectormath::Aos::Matrix3 | inline |
Matrix3(const Quat &unitQuat) | Vectormath::Aos::Matrix3 | inlineexplicit |
Matrix3(float scalar) | Vectormath::Aos::Matrix3 | inlineexplicit |
Matrix3(const floatInVec &scalar) | Vectormath::Aos::Matrix3 | inlineexplicit |
mCol0 | Vectormath::Aos::Matrix3 | private |
mCol1 | Vectormath::Aos::Matrix3 | private |
mCol2 | Vectormath::Aos::Matrix3 | private |
operator*(float scalar) const | Vectormath::Aos::Matrix3 | inline |
operator*(const Vector3 &vec) const | Vectormath::Aos::Matrix3 | inline |
operator*(const Matrix3 &mat) const | Vectormath::Aos::Matrix3 | inline |
operator*(float scalar) const | Vectormath::Aos::Matrix3 | inline |
operator*(const Vector3 &vec) const | Vectormath::Aos::Matrix3 | inline |
operator*(const Matrix3 &mat) const | Vectormath::Aos::Matrix3 | inline |
operator*(float scalar) const | Vectormath::Aos::Matrix3 | inline |
operator*(const floatInVec &scalar) const | Vectormath::Aos::Matrix3 | inline |
operator*(const Vector3 &vec) const | Vectormath::Aos::Matrix3 | inline |
operator*(const Matrix3 &mat) const | Vectormath::Aos::Matrix3 | inline |
operator*=(float scalar) | Vectormath::Aos::Matrix3 | inline |
operator*=(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
operator*=(float scalar) | Vectormath::Aos::Matrix3 | inline |
operator*=(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
operator*=(float scalar) | Vectormath::Aos::Matrix3 | inline |
operator*=(const floatInVec &scalar) | Vectormath::Aos::Matrix3 | inline |
operator*=(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
operator+(const Matrix3 &mat) const | Vectormath::Aos::Matrix3 | inline |
operator+(const Matrix3 &mat) const | Vectormath::Aos::Matrix3 | inline |
operator+(const Matrix3 &mat) const | Vectormath::Aos::Matrix3 | inline |
operator+=(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
operator+=(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
operator+=(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
operator-(const Matrix3 &mat) const | Vectormath::Aos::Matrix3 | inline |
operator-() const | Vectormath::Aos::Matrix3 | inline |
operator-(const Matrix3 &mat) const | Vectormath::Aos::Matrix3 | inline |
operator-() const | Vectormath::Aos::Matrix3 | inline |
operator-(const Matrix3 &mat) const | Vectormath::Aos::Matrix3 | inline |
operator-() const | Vectormath::Aos::Matrix3 | inline |
operator-=(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
operator-=(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
operator-=(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
operator=(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
operator=(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
operator=(const Matrix3 &mat) | Vectormath::Aos::Matrix3 | inline |
operator[](int col) | Vectormath::Aos::Matrix3 | inline |
operator[](int col) const | Vectormath::Aos::Matrix3 | inline |
operator[](int col) | Vectormath::Aos::Matrix3 | inline |
operator[](int col) const | Vectormath::Aos::Matrix3 | inline |
operator[](int col) | Vectormath::Aos::Matrix3 | inline |
operator[](int col) const | Vectormath::Aos::Matrix3 | inline |
rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Matrix3 | inlinestatic |
rotation(const Quat &unitQuat) | Vectormath::Aos::Matrix3 | inlinestatic |
rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Matrix3 | inlinestatic |
rotation(const Quat &unitQuat) | Vectormath::Aos::Matrix3 | inlinestatic |
rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Matrix3 | inlinestatic |
rotation(const floatInVec &radians, const Vector3 &unitVec) | Vectormath::Aos::Matrix3 | inlinestatic |
rotation(const Quat &unitQuat) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationX(float radians) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationX(float radians) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationX(float radians) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationX(const floatInVec &radians) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationY(float radians) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationY(float radians) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationY(float radians) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationY(const floatInVec &radians) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationZ(float radians) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationZ(float radians) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationZ(float radians) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationZ(const floatInVec &radians) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationZYX(const Vector3 &radiansXYZ) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationZYX(const Vector3 &radiansXYZ) | Vectormath::Aos::Matrix3 | inlinestatic |
rotationZYX(const Vector3 &radiansXYZ) | Vectormath::Aos::Matrix3 | inlinestatic |
scale(const Vector3 &scaleVec) | Vectormath::Aos::Matrix3 | inlinestatic |
scale(const Vector3 &scaleVec) | Vectormath::Aos::Matrix3 | inlinestatic |
scale(const Vector3 &scaleVec) | Vectormath::Aos::Matrix3 | inlinestatic |
setCol(int col, const Vector3 &vec) | Vectormath::Aos::Matrix3 | inline |
setCol(int col, const Vector3 &vec) | Vectormath::Aos::Matrix3 | inline |
setCol(int col, const Vector3 &vec) | Vectormath::Aos::Matrix3 | inline |
setCol0(const Vector3 &col0) | Vectormath::Aos::Matrix3 | inline |
setCol0(const Vector3 &col0) | Vectormath::Aos::Matrix3 | inline |
setCol0(const Vector3 &col0) | Vectormath::Aos::Matrix3 | inline |
setCol1(const Vector3 &col1) | Vectormath::Aos::Matrix3 | inline |
setCol1(const Vector3 &col1) | Vectormath::Aos::Matrix3 | inline |
setCol1(const Vector3 &col1) | Vectormath::Aos::Matrix3 | inline |
setCol2(const Vector3 &col2) | Vectormath::Aos::Matrix3 | inline |
setCol2(const Vector3 &col2) | Vectormath::Aos::Matrix3 | inline |
setCol2(const Vector3 &col2) | Vectormath::Aos::Matrix3 | inline |
setElem(int col, int row, float val) | Vectormath::Aos::Matrix3 | inline |
setElem(int col, int row, float val) | Vectormath::Aos::Matrix3 | inline |
setElem(int col, int row, float val) | Vectormath::Aos::Matrix3 | inline |
setElem(int col, int row, const floatInVec &val) | Vectormath::Aos::Matrix3 | inline |
setRow(int row, const Vector3 &vec) | Vectormath::Aos::Matrix3 | inline |
setRow(int row, const Vector3 &vec) | Vectormath::Aos::Matrix3 | inline |
setRow(int row, const Vector3 &vec) | Vectormath::Aos::Matrix3 | inline |