Bullet Collision Detection & Physics Library
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This is the complete list of members for Vectormath::Aos::Matrix4, including all inherited members.
frustum(float left, float right, float bottom, float top, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
frustum(float left, float right, float bottom, float top, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
frustum(float left, float right, float bottom, float top, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
getCol(int col) const | Vectormath::Aos::Matrix4 | inline |
getCol(int col) const | Vectormath::Aos::Matrix4 | inline |
getCol(int col) const | Vectormath::Aos::Matrix4 | inline |
getCol0() const | Vectormath::Aos::Matrix4 | inline |
getCol0() const | Vectormath::Aos::Matrix4 | inline |
getCol0() const | Vectormath::Aos::Matrix4 | inline |
getCol1() const | Vectormath::Aos::Matrix4 | inline |
getCol1() const | Vectormath::Aos::Matrix4 | inline |
getCol1() const | Vectormath::Aos::Matrix4 | inline |
getCol2() const | Vectormath::Aos::Matrix4 | inline |
getCol2() const | Vectormath::Aos::Matrix4 | inline |
getCol2() const | Vectormath::Aos::Matrix4 | inline |
getCol3() const | Vectormath::Aos::Matrix4 | inline |
getCol3() const | Vectormath::Aos::Matrix4 | inline |
getCol3() const | Vectormath::Aos::Matrix4 | inline |
getElem(int col, int row) const | Vectormath::Aos::Matrix4 | inline |
getElem(int col, int row) const | Vectormath::Aos::Matrix4 | inline |
getElem(int col, int row) const | Vectormath::Aos::Matrix4 | inline |
getRow(int row) const | Vectormath::Aos::Matrix4 | inline |
getRow(int row) const | Vectormath::Aos::Matrix4 | inline |
getRow(int row) const | Vectormath::Aos::Matrix4 | inline |
getTranslation() const | Vectormath::Aos::Matrix4 | inline |
getTranslation() const | Vectormath::Aos::Matrix4 | inline |
getTranslation() const | Vectormath::Aos::Matrix4 | inline |
getUpper3x3() const | Vectormath::Aos::Matrix4 | inline |
getUpper3x3() const | Vectormath::Aos::Matrix4 | inline |
getUpper3x3() const | Vectormath::Aos::Matrix4 | inline |
identity() | Vectormath::Aos::Matrix4 | inlinestatic |
identity() | Vectormath::Aos::Matrix4 | inlinestatic |
identity() | Vectormath::Aos::Matrix4 | inlinestatic |
lookAt(const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec) | Vectormath::Aos::Matrix4 | inlinestatic |
lookAt(const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec) | Vectormath::Aos::Matrix4 | inlinestatic |
lookAt(const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec) | Vectormath::Aos::Matrix4 | inlinestatic |
Matrix4() | Vectormath::Aos::Matrix4 | inline |
Matrix4(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
Matrix4(const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3) | Vectormath::Aos::Matrix4 | inline |
Matrix4(const Transform3 &mat) | Vectormath::Aos::Matrix4 | inlineexplicit |
Matrix4(const Matrix3 &mat, const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
Matrix4(const Quat &unitQuat, const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
Matrix4(float scalar) | Vectormath::Aos::Matrix4 | inlineexplicit |
Matrix4() | Vectormath::Aos::Matrix4 | inline |
Matrix4(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
Matrix4(const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3) | Vectormath::Aos::Matrix4 | inline |
Matrix4(const Transform3 &mat) | Vectormath::Aos::Matrix4 | inlineexplicit |
Matrix4(const Matrix3 &mat, const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
Matrix4(const Quat &unitQuat, const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
Matrix4(float scalar) | Vectormath::Aos::Matrix4 | inlineexplicit |
Matrix4() | Vectormath::Aos::Matrix4 | inline |
Matrix4(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
Matrix4(const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3) | Vectormath::Aos::Matrix4 | inline |
Matrix4(const Transform3 &mat) | Vectormath::Aos::Matrix4 | inlineexplicit |
Matrix4(const Matrix3 &mat, const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
Matrix4(const Quat &unitQuat, const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
Matrix4(float scalar) | Vectormath::Aos::Matrix4 | inlineexplicit |
Matrix4(const floatInVec &scalar) | Vectormath::Aos::Matrix4 | inlineexplicit |
mCol0 | Vectormath::Aos::Matrix4 | private |
mCol1 | Vectormath::Aos::Matrix4 | private |
mCol2 | Vectormath::Aos::Matrix4 | private |
mCol3 | Vectormath::Aos::Matrix4 | private |
operator*(float scalar) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Vector4 &vec) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Vector3 &vec) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Point3 &pnt) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Transform3 &tfrm) const | Vectormath::Aos::Matrix4 | inline |
operator*(float scalar) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Vector4 &vec) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Vector3 &vec) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Point3 &pnt) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Transform3 &tfrm) const | Vectormath::Aos::Matrix4 | inline |
operator*(float scalar) const | Vectormath::Aos::Matrix4 | inline |
operator*(const floatInVec &scalar) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Vector4 &vec) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Vector3 &vec) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Point3 &pnt) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
operator*(const Transform3 &tfrm) const | Vectormath::Aos::Matrix4 | inline |
operator*=(float scalar) | Vectormath::Aos::Matrix4 | inline |
operator*=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
operator*=(const Transform3 &tfrm) | Vectormath::Aos::Matrix4 | inline |
operator*=(float scalar) | Vectormath::Aos::Matrix4 | inline |
operator*=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
operator*=(const Transform3 &tfrm) | Vectormath::Aos::Matrix4 | inline |
operator*=(float scalar) | Vectormath::Aos::Matrix4 | inline |
operator*=(const floatInVec &scalar) | Vectormath::Aos::Matrix4 | inline |
operator*=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
operator*=(const Transform3 &tfrm) | Vectormath::Aos::Matrix4 | inline |
operator+(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
operator+(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
operator+(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
operator+=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
operator+=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
operator+=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
operator-(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
operator-() const | Vectormath::Aos::Matrix4 | inline |
operator-(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
operator-() const | Vectormath::Aos::Matrix4 | inline |
operator-(const Matrix4 &mat) const | Vectormath::Aos::Matrix4 | inline |
operator-() const | Vectormath::Aos::Matrix4 | inline |
operator-=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
operator-=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
operator-=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
operator=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
operator=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
operator=(const Matrix4 &mat) | Vectormath::Aos::Matrix4 | inline |
operator[](int col) | Vectormath::Aos::Matrix4 | inline |
operator[](int col) const | Vectormath::Aos::Matrix4 | inline |
operator[](int col) | Vectormath::Aos::Matrix4 | inline |
operator[](int col) const | Vectormath::Aos::Matrix4 | inline |
operator[](int col) | Vectormath::Aos::Matrix4 | inline |
operator[](int col) const | Vectormath::Aos::Matrix4 | inline |
orthographic(float left, float right, float bottom, float top, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
orthographic(float left, float right, float bottom, float top, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
orthographic(float left, float right, float bottom, float top, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
perspective(float fovyRadians, float aspect, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
perspective(float fovyRadians, float aspect, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
perspective(float fovyRadians, float aspect, float zNear, float zFar) | Vectormath::Aos::Matrix4 | inlinestatic |
rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Matrix4 | inlinestatic |
rotation(const Quat &unitQuat) | Vectormath::Aos::Matrix4 | inlinestatic |
rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Matrix4 | inlinestatic |
rotation(const Quat &unitQuat) | Vectormath::Aos::Matrix4 | inlinestatic |
rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Matrix4 | inlinestatic |
rotation(const floatInVec &radians, const Vector3 &unitVec) | Vectormath::Aos::Matrix4 | inlinestatic |
rotation(const Quat &unitQuat) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationX(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationX(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationX(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationX(const floatInVec &radians) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationY(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationY(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationY(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationY(const floatInVec &radians) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationZ(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationZ(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationZ(float radians) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationZ(const floatInVec &radians) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationZYX(const Vector3 &radiansXYZ) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationZYX(const Vector3 &radiansXYZ) | Vectormath::Aos::Matrix4 | inlinestatic |
rotationZYX(const Vector3 &radiansXYZ) | Vectormath::Aos::Matrix4 | inlinestatic |
scale(const Vector3 &scaleVec) | Vectormath::Aos::Matrix4 | inlinestatic |
scale(const Vector3 &scaleVec) | Vectormath::Aos::Matrix4 | inlinestatic |
scale(const Vector3 &scaleVec) | Vectormath::Aos::Matrix4 | inlinestatic |
setCol(int col, const Vector4 &vec) | Vectormath::Aos::Matrix4 | inline |
setCol(int col, const Vector4 &vec) | Vectormath::Aos::Matrix4 | inline |
setCol(int col, const Vector4 &vec) | Vectormath::Aos::Matrix4 | inline |
setCol0(const Vector4 &col0) | Vectormath::Aos::Matrix4 | inline |
setCol0(const Vector4 &col0) | Vectormath::Aos::Matrix4 | inline |
setCol0(const Vector4 &col0) | Vectormath::Aos::Matrix4 | inline |
setCol1(const Vector4 &col1) | Vectormath::Aos::Matrix4 | inline |
setCol1(const Vector4 &col1) | Vectormath::Aos::Matrix4 | inline |
setCol1(const Vector4 &col1) | Vectormath::Aos::Matrix4 | inline |
setCol2(const Vector4 &col2) | Vectormath::Aos::Matrix4 | inline |
setCol2(const Vector4 &col2) | Vectormath::Aos::Matrix4 | inline |
setCol2(const Vector4 &col2) | Vectormath::Aos::Matrix4 | inline |
setCol3(const Vector4 &col3) | Vectormath::Aos::Matrix4 | inline |
setCol3(const Vector4 &col3) | Vectormath::Aos::Matrix4 | inline |
setCol3(const Vector4 &col3) | Vectormath::Aos::Matrix4 | inline |
setElem(int col, int row, float val) | Vectormath::Aos::Matrix4 | inline |
setElem(int col, int row, float val) | Vectormath::Aos::Matrix4 | inline |
setElem(int col, int row, float val) | Vectormath::Aos::Matrix4 | inline |
setElem(int col, int row, const floatInVec &val) | Vectormath::Aos::Matrix4 | inline |
setRow(int row, const Vector4 &vec) | Vectormath::Aos::Matrix4 | inline |
setRow(int row, const Vector4 &vec) | Vectormath::Aos::Matrix4 | inline |
setRow(int row, const Vector4 &vec) | Vectormath::Aos::Matrix4 | inline |
setTranslation(const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
setTranslation(const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
setTranslation(const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inline |
setUpper3x3(const Matrix3 &mat3) | Vectormath::Aos::Matrix4 | inline |
setUpper3x3(const Matrix3 &mat3) | Vectormath::Aos::Matrix4 | inline |
setUpper3x3(const Matrix3 &mat3) | Vectormath::Aos::Matrix4 | inline |
translation(const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inlinestatic |
translation(const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inlinestatic |
translation(const Vector3 &translateVec) | Vectormath::Aos::Matrix4 | inlinestatic |