Bullet Collision Detection & Physics Library
Vectormath::Aos::Matrix4 Member List

This is the complete list of members for Vectormath::Aos::Matrix4, including all inherited members.

frustum(float left, float right, float bottom, float top, float zNear, float zFar)Vectormath::Aos::Matrix4inlinestatic
frustum(float left, float right, float bottom, float top, float zNear, float zFar)Vectormath::Aos::Matrix4inlinestatic
frustum(float left, float right, float bottom, float top, float zNear, float zFar)Vectormath::Aos::Matrix4inlinestatic
getCol(int col) const Vectormath::Aos::Matrix4inline
getCol(int col) const Vectormath::Aos::Matrix4inline
getCol(int col) const Vectormath::Aos::Matrix4inline
getCol0() const Vectormath::Aos::Matrix4inline
getCol0() const Vectormath::Aos::Matrix4inline
getCol0() const Vectormath::Aos::Matrix4inline
getCol1() const Vectormath::Aos::Matrix4inline
getCol1() const Vectormath::Aos::Matrix4inline
getCol1() const Vectormath::Aos::Matrix4inline
getCol2() const Vectormath::Aos::Matrix4inline
getCol2() const Vectormath::Aos::Matrix4inline
getCol2() const Vectormath::Aos::Matrix4inline
getCol3() const Vectormath::Aos::Matrix4inline
getCol3() const Vectormath::Aos::Matrix4inline
getCol3() const Vectormath::Aos::Matrix4inline
getElem(int col, int row) const Vectormath::Aos::Matrix4inline
getElem(int col, int row) const Vectormath::Aos::Matrix4inline
getElem(int col, int row) const Vectormath::Aos::Matrix4inline
getRow(int row) const Vectormath::Aos::Matrix4inline
getRow(int row) const Vectormath::Aos::Matrix4inline
getRow(int row) const Vectormath::Aos::Matrix4inline
getTranslation() const Vectormath::Aos::Matrix4inline
getTranslation() const Vectormath::Aos::Matrix4inline
getTranslation() const Vectormath::Aos::Matrix4inline
getUpper3x3() const Vectormath::Aos::Matrix4inline
getUpper3x3() const Vectormath::Aos::Matrix4inline
getUpper3x3() const Vectormath::Aos::Matrix4inline
identity()Vectormath::Aos::Matrix4inlinestatic
identity()Vectormath::Aos::Matrix4inlinestatic
identity()Vectormath::Aos::Matrix4inlinestatic
lookAt(const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec)Vectormath::Aos::Matrix4inlinestatic
lookAt(const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec)Vectormath::Aos::Matrix4inlinestatic
lookAt(const Point3 &eyePos, const Point3 &lookAtPos, const Vector3 &upVec)Vectormath::Aos::Matrix4inlinestatic
Matrix4()Vectormath::Aos::Matrix4inline
Matrix4(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
Matrix4(const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3)Vectormath::Aos::Matrix4inline
Matrix4(const Transform3 &mat)Vectormath::Aos::Matrix4inlineexplicit
Matrix4(const Matrix3 &mat, const Vector3 &translateVec)Vectormath::Aos::Matrix4inline
Matrix4(const Quat &unitQuat, const Vector3 &translateVec)Vectormath::Aos::Matrix4inline
Matrix4(float scalar)Vectormath::Aos::Matrix4inlineexplicit
Matrix4()Vectormath::Aos::Matrix4inline
Matrix4(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
Matrix4(const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3)Vectormath::Aos::Matrix4inline
Matrix4(const Transform3 &mat)Vectormath::Aos::Matrix4inlineexplicit
Matrix4(const Matrix3 &mat, const Vector3 &translateVec)Vectormath::Aos::Matrix4inline
Matrix4(const Quat &unitQuat, const Vector3 &translateVec)Vectormath::Aos::Matrix4inline
Matrix4(float scalar)Vectormath::Aos::Matrix4inlineexplicit
Matrix4()Vectormath::Aos::Matrix4inline
Matrix4(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
Matrix4(const Vector4 &col0, const Vector4 &col1, const Vector4 &col2, const Vector4 &col3)Vectormath::Aos::Matrix4inline
Matrix4(const Transform3 &mat)Vectormath::Aos::Matrix4inlineexplicit
Matrix4(const Matrix3 &mat, const Vector3 &translateVec)Vectormath::Aos::Matrix4inline
Matrix4(const Quat &unitQuat, const Vector3 &translateVec)Vectormath::Aos::Matrix4inline
Matrix4(float scalar)Vectormath::Aos::Matrix4inlineexplicit
Matrix4(const floatInVec &scalar)Vectormath::Aos::Matrix4inlineexplicit
mCol0Vectormath::Aos::Matrix4private
mCol1Vectormath::Aos::Matrix4private
mCol2Vectormath::Aos::Matrix4private
mCol3Vectormath::Aos::Matrix4private
operator*(float scalar) const Vectormath::Aos::Matrix4inline
operator*(const Vector4 &vec) const Vectormath::Aos::Matrix4inline
operator*(const Vector3 &vec) const Vectormath::Aos::Matrix4inline
operator*(const Point3 &pnt) const Vectormath::Aos::Matrix4inline
operator*(const Matrix4 &mat) const Vectormath::Aos::Matrix4inline
operator*(const Transform3 &tfrm) const Vectormath::Aos::Matrix4inline
operator*(float scalar) const Vectormath::Aos::Matrix4inline
operator*(const Vector4 &vec) const Vectormath::Aos::Matrix4inline
operator*(const Vector3 &vec) const Vectormath::Aos::Matrix4inline
operator*(const Point3 &pnt) const Vectormath::Aos::Matrix4inline
operator*(const Matrix4 &mat) const Vectormath::Aos::Matrix4inline
operator*(const Transform3 &tfrm) const Vectormath::Aos::Matrix4inline
operator*(float scalar) const Vectormath::Aos::Matrix4inline
operator*(const floatInVec &scalar) const Vectormath::Aos::Matrix4inline
operator*(const Vector4 &vec) const Vectormath::Aos::Matrix4inline
operator*(const Vector3 &vec) const Vectormath::Aos::Matrix4inline
operator*(const Point3 &pnt) const Vectormath::Aos::Matrix4inline
operator*(const Matrix4 &mat) const Vectormath::Aos::Matrix4inline
operator*(const Transform3 &tfrm) const Vectormath::Aos::Matrix4inline
operator*=(float scalar)Vectormath::Aos::Matrix4inline
operator*=(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
operator*=(const Transform3 &tfrm)Vectormath::Aos::Matrix4inline
operator*=(float scalar)Vectormath::Aos::Matrix4inline
operator*=(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
operator*=(const Transform3 &tfrm)Vectormath::Aos::Matrix4inline
operator*=(float scalar)Vectormath::Aos::Matrix4inline
operator*=(const floatInVec &scalar)Vectormath::Aos::Matrix4inline
operator*=(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
operator*=(const Transform3 &tfrm)Vectormath::Aos::Matrix4inline
operator+(const Matrix4 &mat) const Vectormath::Aos::Matrix4inline
operator+(const Matrix4 &mat) const Vectormath::Aos::Matrix4inline
operator+(const Matrix4 &mat) const Vectormath::Aos::Matrix4inline
operator+=(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
operator+=(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
operator+=(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
operator-(const Matrix4 &mat) const Vectormath::Aos::Matrix4inline
operator-() const Vectormath::Aos::Matrix4inline
operator-(const Matrix4 &mat) const Vectormath::Aos::Matrix4inline
operator-() const Vectormath::Aos::Matrix4inline
operator-(const Matrix4 &mat) const Vectormath::Aos::Matrix4inline
operator-() const Vectormath::Aos::Matrix4inline
operator-=(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
operator-=(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
operator-=(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
operator=(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
operator=(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
operator=(const Matrix4 &mat)Vectormath::Aos::Matrix4inline
operator[](int col)Vectormath::Aos::Matrix4inline
operator[](int col) const Vectormath::Aos::Matrix4inline
operator[](int col)Vectormath::Aos::Matrix4inline
operator[](int col) const Vectormath::Aos::Matrix4inline
operator[](int col)Vectormath::Aos::Matrix4inline
operator[](int col) const Vectormath::Aos::Matrix4inline
orthographic(float left, float right, float bottom, float top, float zNear, float zFar)Vectormath::Aos::Matrix4inlinestatic
orthographic(float left, float right, float bottom, float top, float zNear, float zFar)Vectormath::Aos::Matrix4inlinestatic
orthographic(float left, float right, float bottom, float top, float zNear, float zFar)Vectormath::Aos::Matrix4inlinestatic
perspective(float fovyRadians, float aspect, float zNear, float zFar)Vectormath::Aos::Matrix4inlinestatic
perspective(float fovyRadians, float aspect, float zNear, float zFar)Vectormath::Aos::Matrix4inlinestatic
perspective(float fovyRadians, float aspect, float zNear, float zFar)Vectormath::Aos::Matrix4inlinestatic
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Matrix4inlinestatic
rotation(const Quat &unitQuat)Vectormath::Aos::Matrix4inlinestatic
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Matrix4inlinestatic
rotation(const Quat &unitQuat)Vectormath::Aos::Matrix4inlinestatic
rotation(float radians, const Vector3 &unitVec)Vectormath::Aos::Matrix4inlinestatic
rotation(const floatInVec &radians, const Vector3 &unitVec)Vectormath::Aos::Matrix4inlinestatic
rotation(const Quat &unitQuat)Vectormath::Aos::Matrix4inlinestatic
rotationX(float radians)Vectormath::Aos::Matrix4inlinestatic
rotationX(float radians)Vectormath::Aos::Matrix4inlinestatic
rotationX(float radians)Vectormath::Aos::Matrix4inlinestatic
rotationX(const floatInVec &radians)Vectormath::Aos::Matrix4inlinestatic
rotationY(float radians)Vectormath::Aos::Matrix4inlinestatic
rotationY(float radians)Vectormath::Aos::Matrix4inlinestatic
rotationY(float radians)Vectormath::Aos::Matrix4inlinestatic
rotationY(const floatInVec &radians)Vectormath::Aos::Matrix4inlinestatic
rotationZ(float radians)Vectormath::Aos::Matrix4inlinestatic
rotationZ(float radians)Vectormath::Aos::Matrix4inlinestatic
rotationZ(float radians)Vectormath::Aos::Matrix4inlinestatic
rotationZ(const floatInVec &radians)Vectormath::Aos::Matrix4inlinestatic
rotationZYX(const Vector3 &radiansXYZ)Vectormath::Aos::Matrix4inlinestatic
rotationZYX(const Vector3 &radiansXYZ)Vectormath::Aos::Matrix4inlinestatic
rotationZYX(const Vector3 &radiansXYZ)Vectormath::Aos::Matrix4inlinestatic
scale(const Vector3 &scaleVec)Vectormath::Aos::Matrix4inlinestatic
scale(const Vector3 &scaleVec)Vectormath::Aos::Matrix4inlinestatic
scale(const Vector3 &scaleVec)Vectormath::Aos::Matrix4inlinestatic
setCol(int col, const Vector4 &vec)Vectormath::Aos::Matrix4inline
setCol(int col, const Vector4 &vec)Vectormath::Aos::Matrix4inline
setCol(int col, const Vector4 &vec)Vectormath::Aos::Matrix4inline
setCol0(const Vector4 &col0)Vectormath::Aos::Matrix4inline
setCol0(const Vector4 &col0)Vectormath::Aos::Matrix4inline
setCol0(const Vector4 &col0)Vectormath::Aos::Matrix4inline
setCol1(const Vector4 &col1)Vectormath::Aos::Matrix4inline
setCol1(const Vector4 &col1)Vectormath::Aos::Matrix4inline
setCol1(const Vector4 &col1)Vectormath::Aos::Matrix4inline
setCol2(const Vector4 &col2)Vectormath::Aos::Matrix4inline
setCol2(const Vector4 &col2)Vectormath::Aos::Matrix4inline
setCol2(const Vector4 &col2)Vectormath::Aos::Matrix4inline
setCol3(const Vector4 &col3)Vectormath::Aos::Matrix4inline
setCol3(const Vector4 &col3)Vectormath::Aos::Matrix4inline
setCol3(const Vector4 &col3)Vectormath::Aos::Matrix4inline
setElem(int col, int row, float val)Vectormath::Aos::Matrix4inline
setElem(int col, int row, float val)Vectormath::Aos::Matrix4inline
setElem(int col, int row, float val)Vectormath::Aos::Matrix4inline
setElem(int col, int row, const floatInVec &val)Vectormath::Aos::Matrix4inline
setRow(int row, const Vector4 &vec)Vectormath::Aos::Matrix4inline
setRow(int row, const Vector4 &vec)Vectormath::Aos::Matrix4inline
setRow(int row, const Vector4 &vec)Vectormath::Aos::Matrix4inline
setTranslation(const Vector3 &translateVec)Vectormath::Aos::Matrix4inline
setTranslation(const Vector3 &translateVec)Vectormath::Aos::Matrix4inline
setTranslation(const Vector3 &translateVec)Vectormath::Aos::Matrix4inline
setUpper3x3(const Matrix3 &mat3)Vectormath::Aos::Matrix4inline
setUpper3x3(const Matrix3 &mat3)Vectormath::Aos::Matrix4inline
setUpper3x3(const Matrix3 &mat3)Vectormath::Aos::Matrix4inline
translation(const Vector3 &translateVec)Vectormath::Aos::Matrix4inlinestatic
translation(const Vector3 &translateVec)Vectormath::Aos::Matrix4inlinestatic
translation(const Vector3 &translateVec)Vectormath::Aos::Matrix4inlinestatic