getCol(int col) const | Vectormath::Aos::Transform3 | inline |
getCol(int col) const | Vectormath::Aos::Transform3 | inline |
getCol(int col) const | Vectormath::Aos::Transform3 | inline |
getCol0() const | Vectormath::Aos::Transform3 | inline |
getCol0() const | Vectormath::Aos::Transform3 | inline |
getCol0() const | Vectormath::Aos::Transform3 | inline |
getCol1() const | Vectormath::Aos::Transform3 | inline |
getCol1() const | Vectormath::Aos::Transform3 | inline |
getCol1() const | Vectormath::Aos::Transform3 | inline |
getCol2() const | Vectormath::Aos::Transform3 | inline |
getCol2() const | Vectormath::Aos::Transform3 | inline |
getCol2() const | Vectormath::Aos::Transform3 | inline |
getCol3() const | Vectormath::Aos::Transform3 | inline |
getCol3() const | Vectormath::Aos::Transform3 | inline |
getCol3() const | Vectormath::Aos::Transform3 | inline |
getElem(int col, int row) const | Vectormath::Aos::Transform3 | inline |
getElem(int col, int row) const | Vectormath::Aos::Transform3 | inline |
getElem(int col, int row) const | Vectormath::Aos::Transform3 | inline |
getRow(int row) const | Vectormath::Aos::Transform3 | inline |
getRow(int row) const | Vectormath::Aos::Transform3 | inline |
getRow(int row) const | Vectormath::Aos::Transform3 | inline |
getTranslation() const | Vectormath::Aos::Transform3 | inline |
getTranslation() const | Vectormath::Aos::Transform3 | inline |
getTranslation() const | Vectormath::Aos::Transform3 | inline |
getUpper3x3() const | Vectormath::Aos::Transform3 | inline |
getUpper3x3() const | Vectormath::Aos::Transform3 | inline |
getUpper3x3() const | Vectormath::Aos::Transform3 | inline |
identity() | Vectormath::Aos::Transform3 | inlinestatic |
identity() | Vectormath::Aos::Transform3 | inlinestatic |
identity() | Vectormath::Aos::Transform3 | inlinestatic |
mCol0 | Vectormath::Aos::Transform3 | private |
mCol1 | Vectormath::Aos::Transform3 | private |
mCol2 | Vectormath::Aos::Transform3 | private |
mCol3 | Vectormath::Aos::Transform3 | private |
operator*(const Vector3 &vec) const | Vectormath::Aos::Transform3 | inline |
operator*(const Point3 &pnt) const | Vectormath::Aos::Transform3 | inline |
operator*(const Transform3 &tfrm) const | Vectormath::Aos::Transform3 | inline |
operator*(const Vector3 &vec) const | Vectormath::Aos::Transform3 | inline |
operator*(const Point3 &pnt) const | Vectormath::Aos::Transform3 | inline |
operator*(const Transform3 &tfrm) const | Vectormath::Aos::Transform3 | inline |
operator*(const Vector3 &vec) const | Vectormath::Aos::Transform3 | inline |
operator*(const Point3 &pnt) const | Vectormath::Aos::Transform3 | inline |
operator*(const Transform3 &tfrm) const | Vectormath::Aos::Transform3 | inline |
operator*=(const Transform3 &tfrm) | Vectormath::Aos::Transform3 | inline |
operator*=(const Transform3 &tfrm) | Vectormath::Aos::Transform3 | inline |
operator*=(const Transform3 &tfrm) | Vectormath::Aos::Transform3 | inline |
operator=(const Transform3 &tfrm) | Vectormath::Aos::Transform3 | inline |
operator=(const Transform3 &tfrm) | Vectormath::Aos::Transform3 | inline |
operator=(const Transform3 &tfrm) | Vectormath::Aos::Transform3 | inline |
operator[](int col) | Vectormath::Aos::Transform3 | inline |
operator[](int col) const | Vectormath::Aos::Transform3 | inline |
operator[](int col) | Vectormath::Aos::Transform3 | inline |
operator[](int col) const | Vectormath::Aos::Transform3 | inline |
operator[](int col) | Vectormath::Aos::Transform3 | inline |
operator[](int col) const | Vectormath::Aos::Transform3 | inline |
rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Transform3 | inlinestatic |
rotation(const Quat &unitQuat) | Vectormath::Aos::Transform3 | inlinestatic |
rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Transform3 | inlinestatic |
rotation(const Quat &unitQuat) | Vectormath::Aos::Transform3 | inlinestatic |
rotation(float radians, const Vector3 &unitVec) | Vectormath::Aos::Transform3 | inlinestatic |
rotation(const floatInVec &radians, const Vector3 &unitVec) | Vectormath::Aos::Transform3 | inlinestatic |
rotation(const Quat &unitQuat) | Vectormath::Aos::Transform3 | inlinestatic |
rotationX(float radians) | Vectormath::Aos::Transform3 | inlinestatic |
rotationX(float radians) | Vectormath::Aos::Transform3 | inlinestatic |
rotationX(float radians) | Vectormath::Aos::Transform3 | inlinestatic |
rotationX(const floatInVec &radians) | Vectormath::Aos::Transform3 | inlinestatic |
rotationY(float radians) | Vectormath::Aos::Transform3 | inlinestatic |
rotationY(float radians) | Vectormath::Aos::Transform3 | inlinestatic |
rotationY(float radians) | Vectormath::Aos::Transform3 | inlinestatic |
rotationY(const floatInVec &radians) | Vectormath::Aos::Transform3 | inlinestatic |
rotationZ(float radians) | Vectormath::Aos::Transform3 | inlinestatic |
rotationZ(float radians) | Vectormath::Aos::Transform3 | inlinestatic |
rotationZ(float radians) | Vectormath::Aos::Transform3 | inlinestatic |
rotationZ(const floatInVec &radians) | Vectormath::Aos::Transform3 | inlinestatic |
rotationZYX(const Vector3 &radiansXYZ) | Vectormath::Aos::Transform3 | inlinestatic |
rotationZYX(const Vector3 &radiansXYZ) | Vectormath::Aos::Transform3 | inlinestatic |
rotationZYX(const Vector3 &radiansXYZ) | Vectormath::Aos::Transform3 | inlinestatic |
scale(const Vector3 &scaleVec) | Vectormath::Aos::Transform3 | inlinestatic |
scale(const Vector3 &scaleVec) | Vectormath::Aos::Transform3 | inlinestatic |
scale(const Vector3 &scaleVec) | Vectormath::Aos::Transform3 | inlinestatic |
setCol(int col, const Vector3 &vec) | Vectormath::Aos::Transform3 | inline |
setCol(int col, const Vector3 &vec) | Vectormath::Aos::Transform3 | inline |
setCol(int col, const Vector3 &vec) | Vectormath::Aos::Transform3 | inline |
setCol0(const Vector3 &col0) | Vectormath::Aos::Transform3 | inline |
setCol0(const Vector3 &col0) | Vectormath::Aos::Transform3 | inline |
setCol0(const Vector3 &col0) | Vectormath::Aos::Transform3 | inline |
setCol1(const Vector3 &col1) | Vectormath::Aos::Transform3 | inline |
setCol1(const Vector3 &col1) | Vectormath::Aos::Transform3 | inline |
setCol1(const Vector3 &col1) | Vectormath::Aos::Transform3 | inline |
setCol2(const Vector3 &col2) | Vectormath::Aos::Transform3 | inline |
setCol2(const Vector3 &col2) | Vectormath::Aos::Transform3 | inline |
setCol2(const Vector3 &col2) | Vectormath::Aos::Transform3 | inline |
setCol3(const Vector3 &col3) | Vectormath::Aos::Transform3 | inline |
setCol3(const Vector3 &col3) | Vectormath::Aos::Transform3 | inline |
setCol3(const Vector3 &col3) | Vectormath::Aos::Transform3 | inline |
setElem(int col, int row, float val) | Vectormath::Aos::Transform3 | inline |
setElem(int col, int row, float val) | Vectormath::Aos::Transform3 | inline |
setElem(int col, int row, float val) | Vectormath::Aos::Transform3 | inline |
setElem(int col, int row, const floatInVec &val) | Vectormath::Aos::Transform3 | inline |
setRow(int row, const Vector4 &vec) | Vectormath::Aos::Transform3 | inline |
setRow(int row, const Vector4 &vec) | Vectormath::Aos::Transform3 | inline |
setRow(int row, const Vector4 &vec) | Vectormath::Aos::Transform3 | inline |
setTranslation(const Vector3 &translateVec) | Vectormath::Aos::Transform3 | inline |
setTranslation(const Vector3 &translateVec) | Vectormath::Aos::Transform3 | inline |
setTranslation(const Vector3 &translateVec) | Vectormath::Aos::Transform3 | inline |
setUpper3x3(const Matrix3 &mat3) | Vectormath::Aos::Transform3 | inline |
setUpper3x3(const Matrix3 &mat3) | Vectormath::Aos::Transform3 | inline |
setUpper3x3(const Matrix3 &mat3) | Vectormath::Aos::Transform3 | inline |
Transform3() | Vectormath::Aos::Transform3 | inline |
Transform3(const Transform3 &tfrm) | Vectormath::Aos::Transform3 | inline |
Transform3(const Vector3 &col0, const Vector3 &col1, const Vector3 &col2, const Vector3 &col3) | Vectormath::Aos::Transform3 | inline |
Transform3(const Matrix3 &tfrm, const Vector3 &translateVec) | Vectormath::Aos::Transform3 | inline |
Transform3(const Quat &unitQuat, const Vector3 &translateVec) | Vectormath::Aos::Transform3 | inline |
Transform3(float scalar) | Vectormath::Aos::Transform3 | inlineexplicit |
Transform3() | Vectormath::Aos::Transform3 | inline |
Transform3(const Transform3 &tfrm) | Vectormath::Aos::Transform3 | inline |
Transform3(const Vector3 &col0, const Vector3 &col1, const Vector3 &col2, const Vector3 &col3) | Vectormath::Aos::Transform3 | inline |
Transform3(const Matrix3 &tfrm, const Vector3 &translateVec) | Vectormath::Aos::Transform3 | inline |
Transform3(const Quat &unitQuat, const Vector3 &translateVec) | Vectormath::Aos::Transform3 | inline |
Transform3(float scalar) | Vectormath::Aos::Transform3 | inlineexplicit |
Transform3() | Vectormath::Aos::Transform3 | inline |
Transform3(const Transform3 &tfrm) | Vectormath::Aos::Transform3 | inline |
Transform3(const Vector3 &col0, const Vector3 &col1, const Vector3 &col2, const Vector3 &col3) | Vectormath::Aos::Transform3 | inline |
Transform3(const Matrix3 &tfrm, const Vector3 &translateVec) | Vectormath::Aos::Transform3 | inline |
Transform3(const Quat &unitQuat, const Vector3 &translateVec) | Vectormath::Aos::Transform3 | inline |
Transform3(float scalar) | Vectormath::Aos::Transform3 | inlineexplicit |
Transform3(const floatInVec &scalar) | Vectormath::Aos::Transform3 | inlineexplicit |
translation(const Vector3 &translateVec) | Vectormath::Aos::Transform3 | inlinestatic |
translation(const Vector3 &translateVec) | Vectormath::Aos::Transform3 | inlinestatic |
translation(const Vector3 &translateVec) | Vectormath::Aos::Transform3 | inlinestatic |