Bullet Collision Detection & Physics Library
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#include <btSoftBodySolver_DX11SIMDAware.h>
Classes | |
struct | SolvePositionsFromLinksKernelCB |
Public Member Functions | |
btDX11SIMDAwareSoftBodySolver (ID3D11Device *dx11Device, ID3D11DeviceContext *dx11Context, DXFunctions::CompileFromMemoryFunc dx11CompileFromMemory=&D3DX11CompileFromMemory) | |
virtual | ~btDX11SIMDAwareSoftBodySolver () |
virtual btSoftBodyLinkData & | getLinkData () |
virtual void | optimize (btAlignedObjectArray< btSoftBody * > &softBodies, bool forceUpdate=false) |
Optimize soft bodies in this solver. More... | |
virtual void | solveConstraints (float solverdt) |
Solve constraints for a set of soft bodies. More... | |
virtual SolverTypes | getSolverType () const |
Return the type of the solver. More... | |
Public Member Functions inherited from btDX11SoftBodySolver | |
btDX11SoftBodySolver (ID3D11Device *dx11Device, ID3D11DeviceContext *dx11Context, DXFunctions::CompileFromMemoryFunc dx11CompileFromMemory=&D3DX11CompileFromMemory) | |
virtual | ~btDX11SoftBodySolver () |
void | setEnableUpdateBounds (bool enableBounds) |
bool | getEnableUpdateBounds () const |
virtual btSoftBodyVertexData & | getVertexData () |
virtual btSoftBodyTriangleData & | getTriangleData () |
btAcceleratedSoftBodyInterface * | findSoftBodyInterface (const btSoftBody *const softBody) |
const btAcceleratedSoftBodyInterface *const | findSoftBodyInterface (const btSoftBody *const softBody) const |
virtual bool | checkInitialized () |
Ensure that this solver is initialized. More... | |
virtual void | updateSoftBodies () |
Perform necessary per-step updates of soft bodies such as recomputing normals and bounding boxes. More... | |
virtual void | copyBackToSoftBodies (bool bMove=true) |
Copy necessary data back to the original soft body source objects. More... | |
virtual void | predictMotion (float solverdt) |
Predict motion of soft bodies into next timestep. More... | |
virtual void | processCollision (btSoftBody *, const btCollisionObjectWrapper *) |
virtual void | processCollision (btSoftBody *, btSoftBody *) |
Process a collision between two soft bodies. More... | |
Public Member Functions inherited from btSoftBodySolver | |
btSoftBodySolver () | |
virtual | ~btSoftBodySolver () |
virtual void | processCollision (btSoftBody *, const struct btCollisionObjectWrapper *)=0 |
Process a collision between one of the world's soft bodies and another collision object. More... | |
virtual void | setNumberOfPositionIterations (int iterations) |
Set the number of velocity constraint solver iterations this solver uses. More... | |
virtual int | getNumberOfPositionIterations () |
Get the number of velocity constraint solver iterations this solver uses. More... | |
virtual void | setNumberOfVelocityIterations (int iterations) |
Set the number of velocity constraint solver iterations this solver uses. More... | |
virtual int | getNumberOfVelocityIterations () |
Get the number of velocity constraint solver iterations this solver uses. More... | |
float | getTimeScale () |
Return the timescale that the simulation is using. More... | |
Protected Member Functions | |
virtual bool | buildShaders () |
void | updateConstants (float timeStep) |
void | solveLinksForPosition (int startLink, int numLinks, float kst, float ti) |
Protected Member Functions inherited from btDX11SoftBodySolver | |
virtual void | integrate (float solverdt) |
Integrate motion on the solver. More... | |
float | computeTriangleArea (const Vectormath::Aos::Point3 &vertex0, const Vectormath::Aos::Point3 &vertex1, const Vectormath::Aos::Point3 &vertex2) |
void | resetNormalsAndAreas (int numVertices) |
void | normalizeNormalsAndAreas (int numVertices) |
void | executeUpdateSoftBodies (int firstTriangle, int numTriangles) |
void | prepareCollisionConstraints () |
Sort the collision object details array and generate indexing into it for the per-cloth collision object array. More... | |
Vectormath::Aos::Vector3 | ProjectOnAxis (const Vectormath::Aos::Vector3 &v, const Vectormath::Aos::Vector3 &a) |
void | ApplyClampedForce (float solverdt, const Vectormath::Aos::Vector3 &force, const Vectormath::Aos::Vector3 &vertexVelocity, float inverseMass, Vectormath::Aos::Vector3 &vertexForce) |
virtual void | applyForces (float solverdt) |
int | findSoftBodyIndex (const btSoftBody *const softBody) |
virtual void | prepareLinks () |
void | updatePositionsFromVelocities (float solverdt) |
void | solveLinksForPosition (int startLink, int numLinks, float kst, float ti) |
void | solveLinksForVelocity (int startLink, int numLinks, float kst) |
void | updateVelocitiesFromPositionsWithVelocities (float isolverdt) |
void | updateVelocitiesFromPositionsWithoutVelocities (float isolverdt) |
void | computeBounds () |
void | solveCollisionsAndUpdateVelocities (float isolverdt) |
void | updateBounds () |
void | releaseKernels () |
Additional Inherited Members | |
Public Types inherited from btSoftBodySolver | |
enum | SolverTypes { DEFAULT_SOLVER, CPU_SOLVER, CL_SOLVER, CL_SIMD_SOLVER, DX_SOLVER, DX_SIMD_SOLVER } |
Public Attributes inherited from btDX11SoftBodySolver | |
btSoftBodyLinkDataDX11 | m_linkData |
Link data for all cloths. More... | |
btSoftBodyVertexDataDX11 | m_vertexData |
btSoftBodyTriangleDataDX11 | m_triangleData |
Definition at line 27 of file btSoftBodySolver_DX11SIMDAware.h.
btDX11SIMDAwareSoftBodySolver::btDX11SIMDAwareSoftBodySolver | ( | ID3D11Device * | dx11Device, |
ID3D11DeviceContext * | dx11Context, | ||
DXFunctions::CompileFromMemoryFunc | dx11CompileFromMemory = &D3DX11CompileFromMemory |
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Definition at line 176 of file btSoftBodySolver_DX11SIMDAware.cpp.
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virtual |
Definition at line 188 of file btSoftBodySolver_DX11SIMDAware.cpp.
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protectedvirtual |
Reimplemented from btDX11SoftBodySolver.
Definition at line 485 of file btSoftBodySolver_DX11SIMDAware.cpp.
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Reimplemented from btDX11SoftBodySolver.
Definition at line 194 of file btSoftBodySolver_DX11SIMDAware.cpp.
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inlinevirtual |
Return the type of the solver.
Reimplemented from btDX11SoftBodySolver.
Definition at line 73 of file btSoftBodySolver_DX11SIMDAware.h.
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Optimize soft bodies in this solver.
Reimplemented from btDX11SoftBodySolver.
Definition at line 202 of file btSoftBodySolver_DX11SIMDAware.cpp.
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Solve constraints for a set of soft bodies.
Reimplemented from btDX11SoftBodySolver.
Definition at line 329 of file btSoftBodySolver_DX11SIMDAware.cpp.
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protected |
Definition at line 415 of file btSoftBodySolver_DX11SIMDAware.cpp.
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protectedvirtual |
Reimplemented from btDX11SoftBodySolver.
Definition at line 383 of file btSoftBodySolver_DX11SIMDAware.cpp.
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protected |
Link data for all cloths.
Note that this will be sorted batch-wise for efficient computation and m_linkAddresses will maintain the addressing.
Definition at line 40 of file btSoftBodySolver_DX11SIMDAware.h.
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protected |
Variable to define whether we need to update solver constants on the next iteration.
Definition at line 43 of file btSoftBodySolver_DX11SIMDAware.h.