Bullet Collision Detection & Physics Library
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This is the complete list of members for btGImpactCollisionAlgorithm, including all inherited members.
addContactPoint(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btVector3 &point, const btVector3 &normal, btScalar distance) | btGImpactCollisionAlgorithm | protected |
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btActivatingCollisionAlgorithm | |
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btActivatingCollisionAlgorithm | |
btCollisionAlgorithm() | btCollisionAlgorithm | inline |
btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btCollisionAlgorithm | |
btGImpactCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btGImpactCollisionAlgorithm | |
calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btGImpactCollisionAlgorithm | virtual |
checkConvexAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btGImpactCollisionAlgorithm | inlineprotected |
checkManifold(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btGImpactCollisionAlgorithm | inlineprotected |
clearCache() | btGImpactCollisionAlgorithm | inlineprotected |
collide_gjk_triangles(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactMeshShapePart *shape0, const btGImpactMeshShapePart *shape1, const int *pairs, int pair_count) | btGImpactCollisionAlgorithm | protected |
collide_sat_triangles(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactMeshShapePart *shape0, const btGImpactMeshShapePart *shape1, const int *pairs, int pair_count) | btGImpactCollisionAlgorithm | protected |
convex_vs_convex_collision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btCollisionShape *shape0, const btCollisionShape *shape1) | btGImpactCollisionAlgorithm | protected |
destroyContactManifolds() | btGImpactCollisionAlgorithm | inlineprotected |
destroyConvexAlgorithm() | btGImpactCollisionAlgorithm | inlineprotected |
getAllContactManifolds(btManifoldArray &manifoldArray) | btGImpactCollisionAlgorithm | inlinevirtual |
getFace0() | btGImpactCollisionAlgorithm | inline |
getFace1() | btGImpactCollisionAlgorithm | inline |
getLastManifold() | btGImpactCollisionAlgorithm | inlineprotected |
getPart0() | btGImpactCollisionAlgorithm | inline |
getPart1() | btGImpactCollisionAlgorithm | inline |
gimpact_vs_compoundshape(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btCompoundShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpact_vs_concave(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btConcaveShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpact_vs_gimpact(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btGImpactShapeInterface *shape1) | btGImpactCollisionAlgorithm | |
gimpact_vs_gimpact_find_pairs(const btTransform &trans0, const btTransform &trans1, const btGImpactShapeInterface *shape0, const btGImpactShapeInterface *shape1, btPairSet &pairset) | btGImpactCollisionAlgorithm | protected |
gimpact_vs_shape(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactShapeInterface *shape0, const btCollisionShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | |
gimpact_vs_shape_find_pairs(const btTransform &trans0, const btTransform &trans1, const btGImpactShapeInterface *shape0, const btCollisionShape *shape1, btAlignedObjectArray< int > &collided_primitives) | btGImpactCollisionAlgorithm | protected |
gimpacttrimeshpart_vs_plane_collision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btGImpactMeshShapePart *shape0, const btStaticPlaneShape *shape1, bool swapped) | btGImpactCollisionAlgorithm | protected |
internalGetResultOut() | btGImpactCollisionAlgorithm | inline |
m_convex_algorithm | btGImpactCollisionAlgorithm | protected |
m_dispatcher | btCollisionAlgorithm | protected |
m_dispatchInfo | btGImpactCollisionAlgorithm | protected |
m_manifoldPtr | btGImpactCollisionAlgorithm | protected |
m_part0 | btGImpactCollisionAlgorithm | protected |
m_part1 | btGImpactCollisionAlgorithm | protected |
m_resultOut | btGImpactCollisionAlgorithm | protected |
m_triface0 | btGImpactCollisionAlgorithm | protected |
m_triface1 | btGImpactCollisionAlgorithm | protected |
newAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btGImpactCollisionAlgorithm | inlineprotected |
newContactManifold(const btCollisionObject *body0, const btCollisionObject *body1) | btGImpactCollisionAlgorithm | inlineprotected |
processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btGImpactCollisionAlgorithm | virtual |
registerAlgorithm(btCollisionDispatcher *dispatcher) | btGImpactCollisionAlgorithm | static |
setFace0(int value) | btGImpactCollisionAlgorithm | inline |
setFace1(int value) | btGImpactCollisionAlgorithm | inline |
setPart0(int value) | btGImpactCollisionAlgorithm | inline |
setPart1(int value) | btGImpactCollisionAlgorithm | inline |
shape_vs_shape_collision(const btCollisionObjectWrapper *body0, const btCollisionObjectWrapper *body1, const btCollisionShape *shape0, const btCollisionShape *shape1) | btGImpactCollisionAlgorithm | protected |
~btActivatingCollisionAlgorithm() | btActivatingCollisionAlgorithm | virtual |
~btCollisionAlgorithm() | btCollisionAlgorithm | inlinevirtual |
~btGImpactCollisionAlgorithm() | btGImpactCollisionAlgorithm | virtual |