Bullet Collision Detection & Physics Library
btGImpactMeshShape Member List

This is the complete list of members for btGImpactMeshShape, including all inherited members.

BT_DECLARE_ALIGNED_ALLOCATOR()btConcaveShape
btCollisionShape()btCollisionShapeinline
btConcaveShape()btConcaveShape
btGImpactMeshShape(btStridingMeshInterface *meshInterface)btGImpactMeshShapeinline
btGImpactShapeInterface()btGImpactShapeInterfaceinline
buildMeshParts(btStridingMeshInterface *meshInterface)btGImpactMeshShapeinlineprotected
calcLocalAABB()btGImpactMeshShapeinlineprotectedvirtual
calculateLocalInertia(btScalar mass, btVector3 &inertia) const btGImpactMeshShapevirtual
calculateSerializeBufferSize() const btGImpactMeshShapeinlinevirtual
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const btCollisionShape
childrenHasTransform() const btGImpactMeshShapeinlinevirtual
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btGImpactShapeInterfaceinlinevirtual
getAngularMotionDisc() const btCollisionShapevirtual
getAnisotropicRollingFrictionDirection() const btCollisionShapeinlinevirtual
getBoundingSphere(btVector3 &center, btScalar &radius) const btCollisionShapevirtual
getBoxSet() const btGImpactShapeInterfaceinline
getBulletTetrahedron(int prim_index, btTetrahedronShapeEx &tetrahedron) const btGImpactMeshShapeinlinevirtual
getBulletTriangle(int prim_index, btTriangleShapeEx &triangle) const btGImpactMeshShapeinlinevirtual
getChildAabb(int child_index, const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btGImpactMeshShapeinlinevirtual
getChildShape(int index)btGImpactMeshShapeinlinevirtual
getChildShape(int index) const btGImpactMeshShapeinlinevirtual
getChildTransform(int index) const btGImpactMeshShapeinlinevirtual
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const btCollisionShapevirtual
getGImpactShapeType() const btGImpactMeshShapeinlinevirtual
getLocalBox()btGImpactShapeInterfaceinline
getLocalScaling() const btGImpactShapeInterfaceinlinevirtual
getMargin() const btConcaveShapeinlinevirtual
getMeshInterface()btGImpactMeshShapeinline
getMeshInterface() const btGImpactMeshShapeinline
getMeshPart(int index)btGImpactMeshShapeinline
getMeshPart(int index) const btGImpactMeshShapeinline
getMeshPartCount() const btGImpactMeshShapeinline
getName() const btGImpactMeshShapeinlinevirtual
getNumChildShapes() const btGImpactMeshShapeinlinevirtual
getPrimitiveManager() const btGImpactMeshShapeinlinevirtual
getPrimitiveTriangle(int index, btPrimitiveTriangle &triangle) const btGImpactShapeInterfaceinline
getShapeType() const btGImpactShapeInterfaceinlinevirtual
getUserPointer() const btCollisionShapeinline
hasBoxSet() const btGImpactShapeInterfaceinline
isCompound() const btCollisionShapeinline
isConcave() const btCollisionShapeinline
isConvex() const btCollisionShapeinline
isConvex2d() const btCollisionShapeinline
isInfinite() const btCollisionShapeinline
isNonMoving() const btCollisionShapeinline
isPolyhedral() const btCollisionShapeinline
isSoftBody() const btCollisionShapeinline
localScalingbtGImpactShapeInterfaceprotected
lockChildShapes() const btGImpactMeshShapeinlinevirtual
m_box_setbtGImpactShapeInterfaceprotected
m_collisionMarginbtConcaveShapeprotected
m_localAABBbtGImpactShapeInterfaceprotected
m_mesh_partsbtGImpactMeshShapeprotected
m_meshInterfacebtGImpactMeshShapeprivate
m_needs_updatebtGImpactShapeInterfaceprotected
m_shapeTypebtCollisionShapeprotected
m_userPointerbtCollisionShapeprotected
needsRetrieveTetrahedrons() const btGImpactMeshShapeinlinevirtual
needsRetrieveTriangles() const btGImpactMeshShapeinlinevirtual
postUpdate()btGImpactMeshShapeinlinevirtual
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const btGImpactMeshShapevirtual
processAllTrianglesRay(btTriangleCallback *callback, const btVector3 &rayFrom, const btVector3 &rayTo) const btGImpactMeshShapevirtual
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btCollisionWorld::RayResultCallback &resultCallback) const btGImpactMeshShapevirtual
serialize(void *dataBuffer, btSerializer *serializer) const btGImpactMeshShapevirtual
serializeSingleShape(btSerializer *serializer) const btCollisionShapevirtual
setChildTransform(int index, const btTransform &transform)btGImpactMeshShapeinlinevirtual
setLocalScaling(const btVector3 &scaling)btGImpactMeshShapeinlinevirtual
setMargin(btScalar margin)btGImpactMeshShapeinlinevirtual
setUserPointer(void *userPtr)btCollisionShapeinline
unlockChildShapes() const btGImpactMeshShapeinlinevirtual
updateBound()btGImpactShapeInterfaceinline
~btCollisionShape()btCollisionShapeinlinevirtual
~btConcaveShape()btConcaveShapevirtual
~btGImpactMeshShape()btGImpactMeshShapeinlinevirtual