Bullet Collision Detection & Physics Library
btGImpactMeshShapePart Member List

This is the complete list of members for btGImpactMeshShapePart, including all inherited members.

BT_DECLARE_ALIGNED_ALLOCATOR()btConcaveShape
btCollisionShape()btCollisionShapeinline
btConcaveShape()btConcaveShape
btGImpactMeshShapePart()btGImpactMeshShapePartinline
btGImpactMeshShapePart(btStridingMeshInterface *meshInterface, int part)btGImpactMeshShapePartinline
btGImpactShapeInterface()btGImpactShapeInterfaceinline
calcLocalAABB()btGImpactShapeInterfaceinlineprotectedvirtual
calculateLocalInertia(btScalar mass, btVector3 &inertia) const btGImpactMeshShapePartvirtual
calculateSerializeBufferSize() const btCollisionShapeinlinevirtual
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const btCollisionShape
childrenHasTransform() const btGImpactMeshShapePartinlinevirtual
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btGImpactShapeInterfaceinlinevirtual
getAngularMotionDisc() const btCollisionShapevirtual
getAnisotropicRollingFrictionDirection() const btCollisionShapeinlinevirtual
getBoundingSphere(btVector3 &center, btScalar &radius) const btCollisionShapevirtual
getBoxSet() const btGImpactShapeInterfaceinline
getBulletTetrahedron(int prim_index, btTetrahedronShapeEx &tetrahedron) const btGImpactMeshShapePartinlinevirtual
getBulletTriangle(int prim_index, btTriangleShapeEx &triangle) const btGImpactMeshShapePartinlinevirtual
getChildAabb(int child_index, const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btGImpactShapeInterfaceinlinevirtual
getChildShape(int index)btGImpactMeshShapePartinlinevirtual
getChildShape(int index) const btGImpactMeshShapePartinlinevirtual
getChildTransform(int index) const btGImpactMeshShapePartinlinevirtual
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const btCollisionShapevirtual
getGImpactShapeType() const btGImpactMeshShapePartinlinevirtual
getLocalBox()btGImpactShapeInterfaceinline
getLocalScaling() const btGImpactMeshShapePartinlinevirtual
getMargin() const btGImpactMeshShapePartinlinevirtual
getName() const btGImpactMeshShapePartinlinevirtual
getNumChildShapes() const btGImpactMeshShapePartinlinevirtual
getPart() const btGImpactMeshShapePartinline
getPrimitiveManager() const btGImpactMeshShapePartinlinevirtual
getPrimitiveTriangle(int index, btPrimitiveTriangle &triangle) const btGImpactShapeInterfaceinline
getShapeType() const btGImpactShapeInterfaceinlinevirtual
getTrimeshPrimitiveManager()btGImpactMeshShapePartinline
getUserPointer() const btCollisionShapeinline
getVertex(int vertex_index, btVector3 &vertex) const btGImpactMeshShapePartinline
getVertexCount() const btGImpactMeshShapePartinline
hasBoxSet() const btGImpactShapeInterfaceinline
isCompound() const btCollisionShapeinline
isConcave() const btCollisionShapeinline
isConvex() const btCollisionShapeinline
isConvex2d() const btCollisionShapeinline
isInfinite() const btCollisionShapeinline
isNonMoving() const btCollisionShapeinline
isPolyhedral() const btCollisionShapeinline
isSoftBody() const btCollisionShapeinline
localScalingbtGImpactShapeInterfaceprotected
lockChildShapes() const btGImpactMeshShapePartinlinevirtual
m_box_setbtGImpactShapeInterfaceprotected
m_collisionMarginbtConcaveShapeprotected
m_localAABBbtGImpactShapeInterfaceprotected
m_needs_updatebtGImpactShapeInterfaceprotected
m_primitive_managerbtGImpactMeshShapePartprotected
m_shapeTypebtCollisionShapeprotected
m_userPointerbtCollisionShapeprotected
needsRetrieveTetrahedrons() const btGImpactMeshShapePartinlinevirtual
needsRetrieveTriangles() const btGImpactMeshShapePartinlinevirtual
postUpdate()btGImpactShapeInterfaceinlinevirtual
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const btGImpactMeshShapePartvirtual
processAllTrianglesRay(btTriangleCallback *callback, const btVector3 &rayFrom, const btVector3 &rayTo) const btGImpactMeshShapePartvirtual
rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btCollisionWorld::RayResultCallback &resultCallback) const btGImpactShapeInterfaceinlinevirtual
serialize(void *dataBuffer, btSerializer *serializer) const btCollisionShapevirtual
serializeSingleShape(btSerializer *serializer) const btCollisionShapevirtual
setChildTransform(int index, const btTransform &transform)btGImpactMeshShapePartinlinevirtual
setLocalScaling(const btVector3 &scaling)btGImpactMeshShapePartinlinevirtual
setMargin(btScalar margin)btGImpactMeshShapePartinlinevirtual
setUserPointer(void *userPtr)btCollisionShapeinline
unlockChildShapes() const btGImpactMeshShapePartinlinevirtual
updateBound()btGImpactShapeInterfaceinline
~btCollisionShape()btCollisionShapeinlinevirtual
~btConcaveShape()btConcaveShapevirtual
~btGImpactMeshShapePart()btGImpactMeshShapePartinlinevirtual