Bullet Collision Detection & Physics Library
btGhostObject Member List

This is the complete list of members for btGhostObject, including all inherited members.

activate(bool forceActivation=false) const btCollisionObject
addOverlappingObjectInternal(btBroadphaseProxy *otherProxy, btBroadphaseProxy *thisProxy=0)btGhostObjectvirtual
AnisotropicFrictionFlags enum namebtCollisionObject
BT_DECLARE_ALIGNED_ALLOCATOR()btCollisionObject
btCollisionObject()btCollisionObject
btGhostObject()btGhostObject
calculateSerializeBufferSize() const btCollisionObjectinlinevirtual
CF_ANISOTROPIC_FRICTION enum valuebtCollisionObject
CF_ANISOTROPIC_FRICTION_DISABLED enum valuebtCollisionObject
CF_ANISOTROPIC_ROLLING_FRICTION enum valuebtCollisionObject
CF_CHARACTER_OBJECT enum valuebtCollisionObject
CF_CUSTOM_MATERIAL_CALLBACK enum valuebtCollisionObject
CF_DISABLE_SPU_COLLISION_PROCESSING enum valuebtCollisionObject
CF_DISABLE_VISUALIZE_OBJECT enum valuebtCollisionObject
CF_KINEMATIC_OBJECT enum valuebtCollisionObject
CF_NO_CONTACT_RESPONSE enum valuebtCollisionObject
CF_STATIC_OBJECT enum valuebtCollisionObject
checkCollideWith(const btCollisionObject *co) const btCollisionObjectinline
checkCollideWithOverride(const btCollisionObject *) const btCollisionObjectinlineprotectedvirtual
CO_COLLISION_OBJECT enum valuebtCollisionObject
CO_FEATHERSTONE_LINK enum valuebtCollisionObject
CO_GHOST_OBJECT enum valuebtCollisionObject
CO_HF_FLUID enum valuebtCollisionObject
CO_RIGID_BODY enum valuebtCollisionObject
CO_SOFT_BODY enum valuebtCollisionObject
CO_USER_TYPE enum valuebtCollisionObject
CollisionFlags enum namebtCollisionObject
CollisionObjectTypes enum namebtCollisionObject
convexSweepTest(const class btConvexShape *castShape, const btTransform &convexFromWorld, const btTransform &convexToWorld, btCollisionWorld::ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=0.f) const btGhostObject
forceActivationState(int newState) const btCollisionObject
getActivationState() const btCollisionObjectinline
getAnisotropicFriction() const btCollisionObjectinline
getBroadphaseHandle()btCollisionObjectinline
getBroadphaseHandle() const btCollisionObjectinline
getCcdMotionThreshold() const btCollisionObjectinline
getCcdSquareMotionThreshold() const btCollisionObjectinline
getCcdSweptSphereRadius() const btCollisionObjectinline
getCollisionFlags() const btCollisionObjectinline
getCollisionShape() const btCollisionObjectinline
getCollisionShape()btCollisionObjectinline
getCompanionId() const btCollisionObjectinline
getContactProcessingThreshold() const btCollisionObjectinline
getDeactivationTime() const btCollisionObjectinline
getFriction() const btCollisionObjectinline
getHitFraction() const btCollisionObjectinline
getInternalType() const btCollisionObjectinline
getInterpolationAngularVelocity() const btCollisionObjectinline
getInterpolationLinearVelocity() const btCollisionObjectinline
getInterpolationWorldTransform() const btCollisionObjectinline
getInterpolationWorldTransform()btCollisionObjectinline
getIslandTag() const btCollisionObjectinline
getNumOverlappingObjects() const btGhostObjectinline
getOverlappingObject(int index)btGhostObjectinline
getOverlappingObject(int index) const btGhostObjectinline
getOverlappingPairs()btGhostObjectinline
getOverlappingPairs() const btGhostObjectinline
getRestitution() const btCollisionObjectinline
getRollingFriction() const btCollisionObjectinline
getUpdateRevisionInternal() const btCollisionObjectinline
getUserIndex() const btCollisionObjectinline
getUserPointer() const btCollisionObjectinline
getWorldTransform()btCollisionObjectinline
getWorldTransform() const btCollisionObjectinline
hasAnisotropicFriction(int frictionMode=CF_ANISOTROPIC_FRICTION) const btCollisionObjectinline
hasContactResponse() const btCollisionObjectinline
internalGetExtensionPointer() const btCollisionObjectinline
internalSetExtensionPointer(void *pointer)btCollisionObjectinline
isActive() const btCollisionObjectinline
isKinematicObject() const btCollisionObjectinline
isStaticObject() const btCollisionObjectinline
isStaticOrKinematicObject() const btCollisionObjectinline
m_activationState1btCollisionObjectmutableprotected
m_anisotropicFrictionbtCollisionObjectprotected
m_broadphaseHandlebtCollisionObjectprotected
m_ccdMotionThresholdbtCollisionObjectprotected
m_ccdSweptSphereRadiusbtCollisionObjectprotected
m_checkCollideWithbtCollisionObjectprotected
m_collisionFlagsbtCollisionObjectprotected
m_collisionShapebtCollisionObjectprotected
m_companionIdbtCollisionObjectprotected
m_contactProcessingThresholdbtCollisionObjectprotected
m_deactivationTimebtCollisionObjectmutableprotected
m_extensionPointerbtCollisionObjectprotected
m_frictionbtCollisionObjectprotected
m_hasAnisotropicFrictionbtCollisionObjectprotected
m_hitFractionbtCollisionObjectprotected
m_internalTypebtCollisionObjectprotected
m_interpolationAngularVelocitybtCollisionObjectprotected
m_interpolationLinearVelocitybtCollisionObjectprotected
m_interpolationWorldTransformbtCollisionObjectprotected
m_islandTag1btCollisionObjectprotected
m_overlappingObjectsbtGhostObjectprotected
m_restitutionbtCollisionObjectprotected
m_rollingFrictionbtCollisionObjectprotected
m_rootCollisionShapebtCollisionObjectprotected
m_updateRevisionbtCollisionObjectprotected
m_userIndexbtCollisionObject
m_userObjectPointerbtCollisionObject
m_worldTransformbtCollisionObjectprotected
mergesSimulationIslands() const btCollisionObjectinline
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, btCollisionWorld::RayResultCallback &resultCallback) const btGhostObject
removeOverlappingObjectInternal(btBroadphaseProxy *otherProxy, btDispatcher *dispatcher, btBroadphaseProxy *thisProxy=0)btGhostObjectvirtual
serialize(void *dataBuffer, class btSerializer *serializer) const btCollisionObjectvirtual
serializeSingleObject(class btSerializer *serializer) const btCollisionObjectvirtual
setActivationState(int newState) const btCollisionObject
setAnisotropicFriction(const btVector3 &anisotropicFriction, int frictionMode=CF_ANISOTROPIC_FRICTION)btCollisionObjectinline
setBroadphaseHandle(btBroadphaseProxy *handle)btCollisionObjectinline
setCcdMotionThreshold(btScalar ccdMotionThreshold)btCollisionObjectinline
setCcdSweptSphereRadius(btScalar radius)btCollisionObjectinline
setCollisionFlags(int flags)btCollisionObjectinline
setCollisionShape(btCollisionShape *collisionShape)btCollisionObjectinlinevirtual
setCompanionId(int id)btCollisionObjectinline
setContactProcessingThreshold(btScalar contactProcessingThreshold)btCollisionObjectinline
setDeactivationTime(btScalar time)btCollisionObjectinline
setFriction(btScalar frict)btCollisionObjectinline
setHitFraction(btScalar hitFraction)btCollisionObjectinline
setInterpolationAngularVelocity(const btVector3 &angvel)btCollisionObjectinline
setInterpolationLinearVelocity(const btVector3 &linvel)btCollisionObjectinline
setInterpolationWorldTransform(const btTransform &trans)btCollisionObjectinline
setIslandTag(int tag)btCollisionObjectinline
setRestitution(btScalar rest)btCollisionObjectinline
setRollingFriction(btScalar frict)btCollisionObjectinline
setUserIndex(int index)btCollisionObjectinline
setUserPointer(void *userPointer)btCollisionObjectinline
setWorldTransform(const btTransform &worldTrans)btCollisionObjectinline
upcast(const btCollisionObject *colObj)btGhostObjectinlinestatic
upcast(btCollisionObject *colObj)btGhostObjectinlinestatic
~btCollisionObject()btCollisionObjectvirtual
~btGhostObject()btGhostObjectvirtual