Bullet Collision Detection & Physics Library
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Public Member Functions | |
btKinematicClosestNotMeConvexResultCallback (btCollisionObject *me, const btVector3 &up, btScalar minSlopeDot) | |
virtual btScalar | addSingleResult (btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) |
Public Member Functions inherited from btCollisionWorld::ClosestConvexResultCallback | |
ClosestConvexResultCallback (const btVector3 &convexFromWorld, const btVector3 &convexToWorld) | |
Public Member Functions inherited from btCollisionWorld::ConvexResultCallback | |
ConvexResultCallback () | |
virtual | ~ConvexResultCallback () |
bool | hasHit () const |
virtual bool | needsCollision (btBroadphaseProxy *proxy0) const |
Protected Attributes | |
btCollisionObject * | m_me |
const btVector3 | m_up |
btScalar | m_minSlopeDot |
Additional Inherited Members | |
Public Attributes inherited from btCollisionWorld::ClosestConvexResultCallback | |
btVector3 | m_convexFromWorld |
btVector3 | m_convexToWorld |
btVector3 | m_hitNormalWorld |
btVector3 | m_hitPointWorld |
const btCollisionObject * | m_hitCollisionObject |
Public Attributes inherited from btCollisionWorld::ConvexResultCallback | |
btScalar | m_closestHitFraction |
short int | m_collisionFilterGroup |
short int | m_collisionFilterMask |
Definition at line 65 of file btKinematicCharacterController.cpp.
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inline |
Definition at line 68 of file btKinematicCharacterController.cpp.
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inlinevirtual |
need to transform normal into worldspace
Reimplemented from btCollisionWorld::ClosestConvexResultCallback.
Definition at line 76 of file btKinematicCharacterController.cpp.
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protected |
Definition at line 102 of file btKinematicCharacterController.cpp.
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protected |
Definition at line 104 of file btKinematicCharacterController.cpp.
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protected |
Definition at line 103 of file btKinematicCharacterController.cpp.