Bullet Collision Detection & Physics Library
Public Member Functions | Protected Attributes | List of all members
btKinematicClosestNotMeConvexResultCallback Class Reference
Inheritance diagram for btKinematicClosestNotMeConvexResultCallback:
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Collaboration diagram for btKinematicClosestNotMeConvexResultCallback:
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Public Member Functions

 btKinematicClosestNotMeConvexResultCallback (btCollisionObject *me, const btVector3 &up, btScalar minSlopeDot)
 
virtual btScalar addSingleResult (btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace)
 
- Public Member Functions inherited from btCollisionWorld::ClosestConvexResultCallback
 ClosestConvexResultCallback (const btVector3 &convexFromWorld, const btVector3 &convexToWorld)
 
- Public Member Functions inherited from btCollisionWorld::ConvexResultCallback
 ConvexResultCallback ()
 
virtual ~ConvexResultCallback ()
 
bool hasHit () const
 
virtual bool needsCollision (btBroadphaseProxy *proxy0) const
 

Protected Attributes

btCollisionObjectm_me
 
const btVector3 m_up
 
btScalar m_minSlopeDot
 

Additional Inherited Members

- Public Attributes inherited from btCollisionWorld::ClosestConvexResultCallback
btVector3 m_convexFromWorld
 
btVector3 m_convexToWorld
 
btVector3 m_hitNormalWorld
 
btVector3 m_hitPointWorld
 
const btCollisionObjectm_hitCollisionObject
 
- Public Attributes inherited from btCollisionWorld::ConvexResultCallback
btScalar m_closestHitFraction
 
short int m_collisionFilterGroup
 
short int m_collisionFilterMask
 

Detailed Description

Definition at line 65 of file btKinematicCharacterController.cpp.

Constructor & Destructor Documentation

btKinematicClosestNotMeConvexResultCallback::btKinematicClosestNotMeConvexResultCallback ( btCollisionObject me,
const btVector3 up,
btScalar  minSlopeDot 
)
inline

Definition at line 68 of file btKinematicCharacterController.cpp.

Member Function Documentation

virtual btScalar btKinematicClosestNotMeConvexResultCallback::addSingleResult ( btCollisionWorld::LocalConvexResult convexResult,
bool  normalInWorldSpace 
)
inlinevirtual

need to transform normal into worldspace

Reimplemented from btCollisionWorld::ClosestConvexResultCallback.

Definition at line 76 of file btKinematicCharacterController.cpp.

Member Data Documentation

btCollisionObject* btKinematicClosestNotMeConvexResultCallback::m_me
protected

Definition at line 102 of file btKinematicCharacterController.cpp.

btScalar btKinematicClosestNotMeConvexResultCallback::m_minSlopeDot
protected

Definition at line 104 of file btKinematicCharacterController.cpp.

const btVector3 btKinematicClosestNotMeConvexResultCallback::m_up
protected

Definition at line 103 of file btKinematicCharacterController.cpp.


The documentation for this class was generated from the following file: