Bullet Collision Detection & Physics Library
btQuaternion Member List

This is the complete list of members for btQuaternion, including all inherited members.

angle(const btQuaternion &q) const btQuaternioninline
angleShortestPath(const btQuaternion &q) const btQuaternioninline
btQuadWord()btQuadWordinline
btQuadWord(const btScalar &_x, const btScalar &_y, const btScalar &_z)btQuadWordinline
btQuadWord(const btScalar &_x, const btScalar &_y, const btScalar &_z, const btScalar &_w)btQuadWordinline
btQuaternion()btQuaternioninline
btQuaternion(const btScalar &_x, const btScalar &_y, const btScalar &_z, const btScalar &_w)btQuaternioninline
btQuaternion(const btVector3 &_axis, const btScalar &_angle)btQuaternioninline
btQuaternion(const btScalar &yaw, const btScalar &pitch, const btScalar &roll)btQuaternioninline
dot(const btQuaternion &q) const btQuaternioninline
farthest(const btQuaternion &qd) const btQuaternioninline
getAngle() const btQuaternioninline
getAngleShortestPath() const btQuaternioninline
getAxis() const btQuaternioninline
getIdentity()btQuaternioninlinestatic
getW() const btQuaternioninline
getX() const btQuadWordinline
getY() const btQuadWordinline
getZ() const btQuadWordinline
inverse() const btQuaternioninline
length() const btQuaternioninline
length2() const btQuaternioninline
m_floatsbtQuadWordprotected
nearest(const btQuaternion &qd) const btQuaternioninline
normalize()btQuaternioninline
normalized() const btQuaternioninline
operator btScalar *()btQuadWordinline
operator const btScalar *() const btQuadWordinline
operator!=(const btQuadWord &other) const btQuadWordinline
operator*(const btScalar &s) const btQuaternioninline
operator*=(const btScalar &s)btQuaternioninline
operator*=(const btQuaternion &q)btQuaternioninline
operator+(const btQuaternion &q2) const btQuaternioninline
operator+=(const btQuaternion &q)btQuaternioninline
operator-(const btQuaternion &q2) const btQuaternioninline
operator-() const btQuaternioninline
operator-=(const btQuaternion &q)btQuaternioninline
operator/(const btScalar &s) const btQuaternioninline
operator/=(const btScalar &s)btQuaternioninline
operator==(const btQuadWord &other) const btQuadWordinline
setEuler(const btScalar &yaw, const btScalar &pitch, const btScalar &roll)btQuaternioninline
setEulerZYX(const btScalar &yaw, const btScalar &pitch, const btScalar &roll)btQuaternioninline
setMax(const btQuadWord &other)btQuadWordinline
setMin(const btQuadWord &other)btQuadWordinline
setRotation(const btVector3 &axis, const btScalar &_angle)btQuaternioninline
setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)btQuadWordinline
setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z, const btScalar &_w)btQuadWordinline
setW(btScalar _w)btQuadWordinline
setX(btScalar _x)btQuadWordinline
setY(btScalar _y)btQuadWordinline
setZ(btScalar _z)btQuadWordinline
slerp(const btQuaternion &q, const btScalar &t) const btQuaternioninline
w() const btQuadWordinline
x() const btQuadWordinline
y() const btQuadWordinline
z() const btQuadWordinline