Bullet Collision Detection & Physics Library
btScaledBvhTriangleMeshShape Member List

This is the complete list of members for btScaledBvhTriangleMeshShape, including all inherited members.

BT_DECLARE_ALIGNED_ALLOCATOR()btScaledBvhTriangleMeshShape
btCollisionShape()btCollisionShapeinline
btConcaveShape()btConcaveShape
btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape *childShape, const btVector3 &localScaling)btScaledBvhTriangleMeshShape
calculateLocalInertia(btScalar mass, btVector3 &inertia) const btScaledBvhTriangleMeshShapevirtual
calculateSerializeBufferSize() const btScaledBvhTriangleMeshShapeinlinevirtual
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const btCollisionShape
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btScaledBvhTriangleMeshShapevirtual
getAngularMotionDisc() const btCollisionShapevirtual
getAnisotropicRollingFrictionDirection() const btCollisionShapeinlinevirtual
getBoundingSphere(btVector3 &center, btScalar &radius) const btCollisionShapevirtual
getChildShape()btScaledBvhTriangleMeshShapeinline
getChildShape() const btScaledBvhTriangleMeshShapeinline
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const btCollisionShapevirtual
getLocalScaling() const btScaledBvhTriangleMeshShapevirtual
getMargin() const btConcaveShapeinlinevirtual
getName() const btScaledBvhTriangleMeshShapeinlinevirtual
getShapeType() const btCollisionShapeinline
getUserPointer() const btCollisionShapeinline
isCompound() const btCollisionShapeinline
isConcave() const btCollisionShapeinline
isConvex() const btCollisionShapeinline
isConvex2d() const btCollisionShapeinline
isInfinite() const btCollisionShapeinline
isNonMoving() const btCollisionShapeinline
isPolyhedral() const btCollisionShapeinline
isSoftBody() const btCollisionShapeinline
m_bvhTriMeshShapebtScaledBvhTriangleMeshShapeprivate
m_collisionMarginbtConcaveShapeprotected
m_localScalingbtScaledBvhTriangleMeshShapeprivate
m_shapeTypebtCollisionShapeprotected
m_userPointerbtCollisionShapeprotected
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const btScaledBvhTriangleMeshShapevirtual
serialize(void *dataBuffer, btSerializer *serializer) const btScaledBvhTriangleMeshShapeinlinevirtual
serializeSingleShape(btSerializer *serializer) const btCollisionShapevirtual
setLocalScaling(const btVector3 &scaling)btScaledBvhTriangleMeshShapevirtual
setMargin(btScalar collisionMargin)btConcaveShapeinlinevirtual
setUserPointer(void *userPtr)btCollisionShapeinline
~btCollisionShape()btCollisionShapeinlinevirtual
~btConcaveShape()btConcaveShapevirtual
~btScaledBvhTriangleMeshShape()btScaledBvhTriangleMeshShapevirtual