Bullet Collision Detection & Physics Library
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btSimulationIslandManager Class Reference

SimulationIslandManager creates and handles simulation islands, using btUnionFind. More...

#include <btSimulationIslandManager.h>

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Classes

struct  IslandCallback
 

Public Member Functions

 btSimulationIslandManager ()
 
virtual ~btSimulationIslandManager ()
 
void initUnionFind (int n)
 
btUnionFindgetUnionFind ()
 
virtual void updateActivationState (btCollisionWorld *colWorld, btDispatcher *dispatcher)
 
virtual void storeIslandActivationState (btCollisionWorld *world)
 
void findUnions (btDispatcher *dispatcher, btCollisionWorld *colWorld)
 
void buildAndProcessIslands (btDispatcher *dispatcher, btCollisionWorld *collisionWorld, IslandCallback *callback)
 
void buildIslands (btDispatcher *dispatcher, btCollisionWorld *colWorld)
 
bool getSplitIslands ()
 
void setSplitIslands (bool doSplitIslands)
 

Private Attributes

btUnionFind m_unionFind
 
btAlignedObjectArray
< btPersistentManifold * > 
m_islandmanifold
 
btAlignedObjectArray
< btCollisionObject * > 
m_islandBodies
 
bool m_splitIslands
 

Detailed Description

SimulationIslandManager creates and handles simulation islands, using btUnionFind.

Definition at line 31 of file btSimulationIslandManager.h.

Constructor & Destructor Documentation

btSimulationIslandManager::btSimulationIslandManager ( )

Definition at line 28 of file btSimulationIslandManager.cpp.

btSimulationIslandManager::~btSimulationIslandManager ( )
virtual

Definition at line 33 of file btSimulationIslandManager.cpp.

Member Function Documentation

void btSimulationIslandManager::buildAndProcessIslands ( btDispatcher dispatcher,
btCollisionWorld collisionWorld,
IslandCallback callback 
)

Process the actual simulation, only if not sleeping/deactivated

Definition at line 354 of file btSimulationIslandManager.cpp.

void btSimulationIslandManager::buildIslands ( btDispatcher dispatcher,
btCollisionWorld colWorld 
)

Definition at line 203 of file btSimulationIslandManager.cpp.

void btSimulationIslandManager::findUnions ( btDispatcher dispatcher,
btCollisionWorld colWorld 
)

Definition at line 44 of file btSimulationIslandManager.cpp.

bool btSimulationIslandManager::getSplitIslands ( )
inline

Definition at line 69 of file btSimulationIslandManager.h.

btUnionFind& btSimulationIslandManager::getUnionFind ( )
inline

Definition at line 48 of file btSimulationIslandManager.h.

void btSimulationIslandManager::initUnionFind ( int  n)

Definition at line 38 of file btSimulationIslandManager.cpp.

void btSimulationIslandManager::setSplitIslands ( bool  doSplitIslands)
inline

Definition at line 73 of file btSimulationIslandManager.h.

void btSimulationIslandManager::storeIslandActivationState ( btCollisionWorld world)
virtual

Definition at line 100 of file btSimulationIslandManager.cpp.

void btSimulationIslandManager::updateActivationState ( btCollisionWorld colWorld,
btDispatcher dispatcher 
)
virtual

Definition at line 73 of file btSimulationIslandManager.cpp.

Member Data Documentation

btAlignedObjectArray<btCollisionObject* > btSimulationIslandManager::m_islandBodies
private

Definition at line 36 of file btSimulationIslandManager.h.

btAlignedObjectArray<btPersistentManifold*> btSimulationIslandManager::m_islandmanifold
private

Definition at line 35 of file btSimulationIslandManager.h.

bool btSimulationIslandManager::m_splitIslands
private

Definition at line 38 of file btSimulationIslandManager.h.

btUnionFind btSimulationIslandManager::m_unionFind
private

Definition at line 33 of file btSimulationIslandManager.h.


The documentation for this class was generated from the following files: