Bullet Collision Detection & Physics Library
btSoftClusterCollisionShape Member List

This is the complete list of members for btSoftClusterCollisionShape, including all inherited members.

batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const btSoftClusterCollisionShapeinlinevirtual
BT_DECLARE_ALIGNED_ALLOCATOR()btConvexInternalShape
btCollisionShape()btCollisionShapeinline
btConvexInternalShape()btConvexInternalShapeprotected
btConvexShape()btConvexShape
btSoftClusterCollisionShape(const btSoftBody::Cluster *cluster)btSoftClusterCollisionShapeinline
calculateLocalInertia(btScalar mass, btVector3 &inertia) const btSoftClusterCollisionShapeinlinevirtual
calculateSerializeBufferSize() const btConvexInternalShapeinlinevirtual
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const btCollisionShape
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btSoftClusterCollisionShapeinlinevirtual
getAabbNonVirtual(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btConvexShape
getAabbSlow(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btConvexInternalShapevirtual
getAngularMotionDisc() const btCollisionShapevirtual
getAnisotropicRollingFrictionDirection() const btCollisionShapeinlinevirtual
getBoundingSphere(btVector3 &center, btScalar &radius) const btCollisionShapevirtual
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const btCollisionShapevirtual
getImplicitShapeDimensions() const btConvexInternalShapeinline
getLocalScaling() const btConvexInternalShapeinlinevirtual
getLocalScalingNV() const btConvexInternalShapeinline
getMargin() const btSoftClusterCollisionShapeinlinevirtual
getMarginNonVirtual() const btConvexShape
getMarginNV() const btConvexInternalShapeinline
getName() const btSoftClusterCollisionShapeinlinevirtual
getNumPreferredPenetrationDirections() const btConvexInternalShapeinlinevirtual
getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const btConvexInternalShapeinlinevirtual
getShapeType() const btSoftClusterCollisionShapeinlinevirtual
getUserPointer() const btCollisionShapeinline
isCompound() const btCollisionShapeinline
isConcave() const btCollisionShapeinline
isConvex() const btCollisionShapeinline
isConvex2d() const btCollisionShapeinline
isInfinite() const btCollisionShapeinline
isNonMoving() const btCollisionShapeinline
isPolyhedral() const btCollisionShapeinline
isSoftBody() const btCollisionShapeinline
localGetSupportingVertex(const btVector3 &vec) const btSoftClusterCollisionShapeinlinevirtual
localGetSupportingVertexWithoutMargin(const btVector3 &vec) const btSoftClusterCollisionShapeinlinevirtual
localGetSupportVertexNonVirtual(const btVector3 &vec) const btConvexShape
localGetSupportVertexWithoutMarginNonVirtual(const btVector3 &vec) const btConvexShape
m_clusterbtSoftClusterCollisionShape
m_collisionMarginbtConvexInternalShapeprotected
m_implicitShapeDimensionsbtConvexInternalShapeprotected
m_localScalingbtConvexInternalShapeprotected
m_paddingbtConvexInternalShapeprotected
m_shapeTypebtCollisionShapeprotected
m_userPointerbtCollisionShapeprotected
project(const btTransform &trans, const btVector3 &dir, btScalar &min, btScalar &max) const btConvexShapevirtual
serialize(void *dataBuffer, btSerializer *serializer) const btConvexInternalShapeinlinevirtual
serializeSingleShape(btSerializer *serializer) const btCollisionShapevirtual
setImplicitShapeDimensions(const btVector3 &dimensions)btConvexInternalShapeinline
setLocalScaling(const btVector3 &scaling)btConvexInternalShapevirtual
setMargin(btScalar margin)btSoftClusterCollisionShapeinlinevirtual
setSafeMargin(btScalar minDimension, btScalar defaultMarginMultiplier=0.1f)btConvexInternalShapeinline
setSafeMargin(const btVector3 &halfExtents, btScalar defaultMarginMultiplier=0.1f)btConvexInternalShapeinline
setUserPointer(void *userPtr)btCollisionShapeinline
~btCollisionShape()btCollisionShapeinlinevirtual
~btConvexInternalShape()btConvexInternalShapeinlinevirtual
~btConvexShape()btConvexShapevirtual