addAction(btActionInterface *) | btDiscreteDynamicsWorld | virtual |
addCharacter(btActionInterface *character) | btDiscreteDynamicsWorld | virtual |
addCollisionObject(btCollisionObject *collisionObject, short int collisionFilterGroup=btBroadphaseProxy::StaticFilter, short int collisionFilterMask=btBroadphaseProxy::AllFilter^btBroadphaseProxy::StaticFilter) | btDiscreteDynamicsWorld | virtual |
addConstraint(btTypedConstraint *constraint, bool disableCollisionsBetweenLinkedBodies=false) | btDiscreteDynamicsWorld | virtual |
addRigidBody(btRigidBody *body) | btDiscreteDynamicsWorld | virtual |
addRigidBody(btRigidBody *body, short group, short mask) | btDiscreteDynamicsWorld | virtual |
addSoftBody(btSoftBody *body, short int collisionFilterGroup=btBroadphaseProxy::DefaultFilter, short int collisionFilterMask=btBroadphaseProxy::AllFilter) | btSoftRigidDynamicsWorld | |
addVehicle(btActionInterface *vehicle) | btDiscreteDynamicsWorld | virtual |
applyGravity() | btDiscreteDynamicsWorld | virtual |
BT_DECLARE_ALIGNED_ALLOCATOR() | btDiscreteDynamicsWorld | |
btCollisionWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphasePairCache, btCollisionConfiguration *collisionConfiguration) | btCollisionWorld | |
btDiscreteDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration) | btDiscreteDynamicsWorld | |
btDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *broadphase, btCollisionConfiguration *collisionConfiguration) | btDynamicsWorld | inline |
btSoftRigidDynamicsWorld(btDispatcher *dispatcher, btBroadphaseInterface *pairCache, btConstraintSolver *constraintSolver, btCollisionConfiguration *collisionConfiguration, btSoftBodySolver *softBodySolver=0) | btSoftRigidDynamicsWorld | |
calculateSimulationIslands() | btDiscreteDynamicsWorld | protectedvirtual |
clearForces() | btDiscreteDynamicsWorld | virtual |
computeOverlappingPairs() | btCollisionWorld | virtual |
contactPairTest(btCollisionObject *colObjA, btCollisionObject *colObjB, ContactResultCallback &resultCallback) | btCollisionWorld | |
contactTest(btCollisionObject *colObj, ContactResultCallback &resultCallback) | btCollisionWorld | |
convexSweepTest(const btConvexShape *castShape, const btTransform &from, const btTransform &to, ConvexResultCallback &resultCallback, btScalar allowedCcdPenetration=btScalar(0.)) const | btCollisionWorld | |
createPredictiveContacts(btScalar timeStep) | btDiscreteDynamicsWorld | protected |
debugDrawConstraint(btTypedConstraint *constraint) | btDiscreteDynamicsWorld | |
debugDrawObject(const btTransform &worldTransform, const btCollisionShape *shape, const btVector3 &color) | btCollisionWorld | virtual |
debugDrawWorld() | btSoftRigidDynamicsWorld | virtual |
getApplySpeculativeContactRestitution() const | btDiscreteDynamicsWorld | inline |
getBroadphase() const | btCollisionWorld | inline |
getBroadphase() | btCollisionWorld | inline |
getCollisionObjectArray() | btCollisionWorld | inline |
getCollisionObjectArray() const | btCollisionWorld | inline |
getCollisionWorld() | btDiscreteDynamicsWorld | inline |
getConstraint(int index) | btDiscreteDynamicsWorld | virtual |
getConstraint(int index) const | btDiscreteDynamicsWorld | virtual |
getConstraintSolver() | btDiscreteDynamicsWorld | virtual |
getDebugDrawer() | btCollisionWorld | inlinevirtual |
getDispatcher() | btCollisionWorld | inline |
getDispatcher() const | btCollisionWorld | inline |
getDispatchInfo() | btCollisionWorld | inline |
getDispatchInfo() const | btCollisionWorld | inline |
getDrawFlags() const | btSoftRigidDynamicsWorld | inline |
getForceUpdateAllAabbs() const | btCollisionWorld | inline |
getGravity() const | btDiscreteDynamicsWorld | virtual |
getLatencyMotionStateInterpolation() const | btDiscreteDynamicsWorld | inline |
getNumCollisionObjects() const | btCollisionWorld | inline |
getNumConstraints() const | btDiscreteDynamicsWorld | virtual |
getPairCache() | btCollisionWorld | inline |
getSimulationIslandManager() | btDiscreteDynamicsWorld | inline |
getSimulationIslandManager() const | btDiscreteDynamicsWorld | inline |
getSoftBodyArray() | btSoftRigidDynamicsWorld | inline |
getSoftBodyArray() const | btSoftRigidDynamicsWorld | inline |
getSolverInfo() | btDynamicsWorld | inline |
getSynchronizeAllMotionStates() const | btDiscreteDynamicsWorld | inline |
getWorldInfo() | btSoftRigidDynamicsWorld | inline |
getWorldInfo() const | btSoftRigidDynamicsWorld | inline |
getWorldType() const | btSoftRigidDynamicsWorld | inlinevirtual |
getWorldUserInfo() const | btDynamicsWorld | inline |
integrateTransforms(btScalar timeStep) | btDiscreteDynamicsWorld | protectedvirtual |
internalSingleStepSimulation(btScalar timeStep) | btSoftRigidDynamicsWorld | protectedvirtual |
m_actions | btDiscreteDynamicsWorld | protected |
m_applySpeculativeContactRestitution | btDiscreteDynamicsWorld | protected |
m_broadphasePairCache | btCollisionWorld | protected |
m_collisionObjects | btCollisionWorld | protected |
m_constraints | btDiscreteDynamicsWorld | protected |
m_constraintSolver | btDiscreteDynamicsWorld | protected |
m_debugDrawer | btCollisionWorld | protected |
m_dispatcher1 | btCollisionWorld | protected |
m_dispatchInfo | btCollisionWorld | protected |
m_drawClusterTree | btSoftRigidDynamicsWorld | private |
m_drawFaceTree | btSoftRigidDynamicsWorld | private |
m_drawFlags | btSoftRigidDynamicsWorld | private |
m_drawNodeTree | btSoftRigidDynamicsWorld | private |
m_fixedTimeStep | btDiscreteDynamicsWorld | protected |
m_forceUpdateAllAabbs | btCollisionWorld | protected |
m_gravity | btDiscreteDynamicsWorld | protected |
m_internalPreTickCallback | btDynamicsWorld | protected |
m_internalTickCallback | btDynamicsWorld | protected |
m_islandManager | btDiscreteDynamicsWorld | protected |
m_latencyMotionStateInterpolation | btDiscreteDynamicsWorld | protected |
m_localTime | btDiscreteDynamicsWorld | protected |
m_nonStaticRigidBodies | btDiscreteDynamicsWorld | protected |
m_ownsConstraintSolver | btDiscreteDynamicsWorld | protected |
m_ownsIslandManager | btDiscreteDynamicsWorld | protected |
m_ownsSolver | btSoftRigidDynamicsWorld | private |
m_predictiveManifolds | btDiscreteDynamicsWorld | protected |
m_profileTimings | btDiscreteDynamicsWorld | protected |
m_sbi | btSoftRigidDynamicsWorld | private |
m_softBodies | btSoftRigidDynamicsWorld | private |
m_softBodySolver | btSoftRigidDynamicsWorld | private |
m_solverInfo | btDynamicsWorld | protected |
m_solverIslandCallback | btDiscreteDynamicsWorld | protected |
m_sortedConstraints | btDiscreteDynamicsWorld | protected |
m_synchronizeAllMotionStates | btDiscreteDynamicsWorld | protected |
m_worldUserInfo | btDynamicsWorld | protected |
objectQuerySingle(const btConvexShape *castShape, const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | static |
objectQuerySingleInternal(const btConvexShape *castShape, const btTransform &convexFromTrans, const btTransform &convexToTrans, const btCollisionObjectWrapper *colObjWrap, ConvexResultCallback &resultCallback, btScalar allowedPenetration) | btCollisionWorld | static |
performDiscreteCollisionDetection() | btCollisionWorld | virtual |
predictUnconstraintMotion(btScalar timeStep) | btSoftRigidDynamicsWorld | protectedvirtual |
rayTest(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, RayResultCallback &resultCallback) const | btSoftRigidDynamicsWorld | virtual |
rayTestSingle(const btTransform &rayFromTrans, const btTransform &rayToTrans, btCollisionObject *collisionObject, const btCollisionShape *collisionShape, const btTransform &colObjWorldTransform, RayResultCallback &resultCallback) | btSoftRigidDynamicsWorld | static |
rayTestSingleInternal(const btTransform &rayFromTrans, const btTransform &rayToTrans, const btCollisionObjectWrapper *collisionObjectWrap, RayResultCallback &resultCallback) | btCollisionWorld | static |
removeAction(btActionInterface *) | btDiscreteDynamicsWorld | virtual |
removeCharacter(btActionInterface *character) | btDiscreteDynamicsWorld | virtual |
removeCollisionObject(btCollisionObject *collisionObject) | btSoftRigidDynamicsWorld | virtual |
removeConstraint(btTypedConstraint *constraint) | btDiscreteDynamicsWorld | virtual |
removeRigidBody(btRigidBody *body) | btDiscreteDynamicsWorld | virtual |
removeSoftBody(btSoftBody *body) | btSoftRigidDynamicsWorld | |
removeVehicle(btActionInterface *vehicle) | btDiscreteDynamicsWorld | virtual |
saveKinematicState(btScalar timeStep) | btDiscreteDynamicsWorld | protectedvirtual |
serialize(btSerializer *serializer) | btSoftRigidDynamicsWorld | virtual |
serializeCollisionObjects(btSerializer *serializer) | btCollisionWorld | protected |
serializeDynamicsWorldInfo(btSerializer *serializer) | btDiscreteDynamicsWorld | protected |
serializeRigidBodies(btSerializer *serializer) | btDiscreteDynamicsWorld | protected |
serializeSoftBodies(btSerializer *serializer) | btSoftRigidDynamicsWorld | protected |
setApplySpeculativeContactRestitution(bool enable) | btDiscreteDynamicsWorld | inline |
setBroadphase(btBroadphaseInterface *pairCache) | btCollisionWorld | inline |
setConstraintSolver(btConstraintSolver *solver) | btDiscreteDynamicsWorld | virtual |
setDebugDrawer(btIDebugDraw *debugDrawer) | btCollisionWorld | inlinevirtual |
setDrawFlags(int f) | btSoftRigidDynamicsWorld | inline |
setForceUpdateAllAabbs(bool forceUpdateAllAabbs) | btCollisionWorld | inline |
setGravity(const btVector3 &gravity) | btDiscreteDynamicsWorld | virtual |
setInternalTickCallback(btInternalTickCallback cb, void *worldUserInfo=0, bool isPreTick=false) | btDynamicsWorld | inline |
setLatencyMotionStateInterpolation(bool latencyInterpolation) | btDiscreteDynamicsWorld | inline |
setNumTasks(int numTasks) | btDiscreteDynamicsWorld | inlinevirtual |
setSynchronizeAllMotionStates(bool synchronizeAll) | btDiscreteDynamicsWorld | inline |
setWorldUserInfo(void *worldUserInfo) | btDynamicsWorld | inline |
solveConstraints(btContactSolverInfo &solverInfo) | btDiscreteDynamicsWorld | protectedvirtual |
solveSoftBodiesConstraints(btScalar timeStep) | btSoftRigidDynamicsWorld | protected |
startProfiling(btScalar timeStep) | btDiscreteDynamicsWorld | protected |
stepSimulation(btScalar timeStep, int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.)) | btDiscreteDynamicsWorld | virtual |
synchronizeMotionStates() | btDiscreteDynamicsWorld | virtual |
synchronizeSingleMotionState(btRigidBody *body) | btDiscreteDynamicsWorld | |
updateAabbs() | btCollisionWorld | virtual |
updateActions(btScalar timeStep) | btDiscreteDynamicsWorld | protected |
updateActivationState(btScalar timeStep) | btDiscreteDynamicsWorld | protectedvirtual |
updateSingleAabb(btCollisionObject *colObj) | btCollisionWorld | |
updateVehicles(btScalar timeStep) | btDiscreteDynamicsWorld | inlinevirtual |
~btCollisionWorld() | btCollisionWorld | virtual |
~btDiscreteDynamicsWorld() | btDiscreteDynamicsWorld | virtual |
~btDynamicsWorld() | btDynamicsWorld | inlinevirtual |
~btSoftRigidDynamicsWorld() | btSoftRigidDynamicsWorld | virtual |