Bullet Collision Detection & Physics Library
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This is the complete list of members for btSphereBoxCollisionAlgorithm, including all inherited members.
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btActivatingCollisionAlgorithm | |
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btActivatingCollisionAlgorithm | |
btCollisionAlgorithm() | btCollisionAlgorithm | inline |
btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btCollisionAlgorithm | |
btSphereBoxCollisionAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped) | btSphereBoxCollisionAlgorithm | |
calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btSphereBoxCollisionAlgorithm | virtual |
getAllContactManifolds(btManifoldArray &manifoldArray) | btSphereBoxCollisionAlgorithm | inlinevirtual |
getSphereDistance(const btCollisionObjectWrapper *boxObjWrap, btVector3 &v3PointOnBox, btVector3 &normal, btScalar &penetrationDepth, const btVector3 &v3SphereCenter, btScalar fRadius, btScalar maxContactDistance) | btSphereBoxCollisionAlgorithm | |
getSpherePenetration(btVector3 const &boxHalfExtent, btVector3 const &sphereRelPos, btVector3 &closestPoint, btVector3 &normal) | btSphereBoxCollisionAlgorithm | |
m_dispatcher | btCollisionAlgorithm | protected |
m_isSwapped | btSphereBoxCollisionAlgorithm | private |
m_manifoldPtr | btSphereBoxCollisionAlgorithm | private |
m_ownManifold | btSphereBoxCollisionAlgorithm | private |
processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btSphereBoxCollisionAlgorithm | virtual |
~btActivatingCollisionAlgorithm() | btActivatingCollisionAlgorithm | virtual |
~btCollisionAlgorithm() | btCollisionAlgorithm | inlinevirtual |
~btSphereBoxCollisionAlgorithm() | btSphereBoxCollisionAlgorithm | virtual |