Bullet Collision Detection & Physics Library
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This is the complete list of members for btSphereTriangleCollisionAlgorithm, including all inherited members.
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btActivatingCollisionAlgorithm | |
btActivatingCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | btActivatingCollisionAlgorithm | |
btCollisionAlgorithm() | btCollisionAlgorithm | inline |
btCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btCollisionAlgorithm | |
btSphereTriangleCollisionAlgorithm(btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool swapped) | btSphereTriangleCollisionAlgorithm | |
btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci) | btSphereTriangleCollisionAlgorithm | inline |
calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btSphereTriangleCollisionAlgorithm | virtual |
getAllContactManifolds(btManifoldArray &manifoldArray) | btSphereTriangleCollisionAlgorithm | inlinevirtual |
m_dispatcher | btCollisionAlgorithm | protected |
m_manifoldPtr | btSphereTriangleCollisionAlgorithm | private |
m_ownManifold | btSphereTriangleCollisionAlgorithm | private |
m_swapped | btSphereTriangleCollisionAlgorithm | private |
processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) | btSphereTriangleCollisionAlgorithm | virtual |
~btActivatingCollisionAlgorithm() | btActivatingCollisionAlgorithm | virtual |
~btCollisionAlgorithm() | btCollisionAlgorithm | inlinevirtual |
~btSphereTriangleCollisionAlgorithm() | btSphereTriangleCollisionAlgorithm | virtual |