Bullet Collision Detection & Physics Library
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interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) this is useful for the collision dispatcher. More...
Public Member Functions | |
btSpuCollisionPairCallback (const btDispatcherInfo &dispatchInfo, SpuGatheringCollisionDispatcher *dispatcher) | |
virtual bool | processOverlap (btBroadphasePair &collisionPair) |
Public Member Functions inherited from btOverlapCallback | |
virtual | ~btOverlapCallback () |
Private Attributes | |
const btDispatcherInfo & | m_dispatchInfo |
SpuGatheringCollisionDispatcher * | m_dispatcher |
interface for iterating all overlapping collision pairs, no matter how those pairs are stored (array, set, map etc) this is useful for the collision dispatcher.
Definition at line 89 of file SpuGatheringCollisionDispatcher.cpp.
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inline |
Definition at line 96 of file SpuGatheringCollisionDispatcher.cpp.
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inlinevirtual |
userInfo is used to determine if the SPU has to handle this case or not (skip PPU tasks)
Implements btOverlapCallback.
Definition at line 102 of file SpuGatheringCollisionDispatcher.cpp.
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private |
Definition at line 92 of file SpuGatheringCollisionDispatcher.cpp.
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private |
Definition at line 91 of file SpuGatheringCollisionDispatcher.cpp.