Bullet Collision Detection & Physics Library
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This is the complete list of members for btTriangleIndexVertexMaterialArray, including all inherited members.
addIndexedMesh(const btIndexedMesh &mesh, PHY_ScalarType indexType=PHY_INTEGER) | btTriangleIndexVertexArray | inline |
addMaterialProperties(const btMaterialProperties &mat, PHY_ScalarType triangleType=PHY_INTEGER) | btTriangleIndexVertexMaterialArray | inline |
BT_DECLARE_ALIGNED_ALLOCATOR() | btTriangleIndexVertexMaterialArray | |
btStridingMeshInterface() | btStridingMeshInterface | inline |
btTriangleIndexVertexArray() | btTriangleIndexVertexArray | inline |
btTriangleIndexVertexArray(int numTriangles, int *triangleIndexBase, int triangleIndexStride, int numVertices, btScalar *vertexBase, int vertexStride) | btTriangleIndexVertexArray | |
btTriangleIndexVertexMaterialArray() | btTriangleIndexVertexMaterialArray | inline |
btTriangleIndexVertexMaterialArray(int numTriangles, int *triangleIndexBase, int triangleIndexStride, int numVertices, btScalar *vertexBase, int vertexStride, int numMaterials, unsigned char *materialBase, int materialStride, int *triangleMaterialsBase, int materialIndexStride) | btTriangleIndexVertexMaterialArray | |
calculateAabbBruteForce(btVector3 &aabbMin, btVector3 &aabbMax) | btStridingMeshInterface | |
calculateSerializeBufferSize() const | btStridingMeshInterface | inlinevirtual |
getIndexedMeshArray() | btTriangleIndexVertexArray | inline |
getIndexedMeshArray() const | btTriangleIndexVertexArray | inline |
getLockedMaterialBase(unsigned char **materialBase, int &numMaterials, PHY_ScalarType &materialType, int &materialStride, unsigned char **triangleMaterialBase, int &numTriangles, int &triangleMaterialStride, PHY_ScalarType &triangleType, int subpart=0) | btTriangleIndexVertexMaterialArray | virtual |
getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int &numMaterials, PHY_ScalarType &materialType, int &materialStride, const unsigned char **triangleMaterialBase, int &numTriangles, int &triangleMaterialStride, PHY_ScalarType &triangleType, int subpart=0) | btTriangleIndexVertexMaterialArray | virtual |
getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, const unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) const | btTriangleIndexVertexArray | virtual |
getLockedVertexIndexBase(unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &vertexStride, unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) | btTriangleIndexVertexArray | virtual |
getNumSubParts() const | btTriangleIndexVertexArray | inlinevirtual |
getPremadeAabb(btVector3 *aabbMin, btVector3 *aabbMax) const | btTriangleIndexVertexArray | virtual |
getScaling() const | btStridingMeshInterface | inline |
hasPremadeAabb() const | btTriangleIndexVertexArray | virtual |
InternalProcessAllTriangles(btInternalTriangleIndexCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const | btStridingMeshInterface | virtual |
m_aabbMax | btTriangleIndexVertexArray | mutableprotected |
m_aabbMin | btTriangleIndexVertexArray | mutableprotected |
m_hasAabb | btTriangleIndexVertexArray | mutableprotected |
m_indexedMeshes | btTriangleIndexVertexArray | protected |
m_materials | btTriangleIndexVertexMaterialArray | protected |
m_pad | btTriangleIndexVertexArray | protected |
m_scaling | btStridingMeshInterface | protected |
preallocateIndices(int numindices) | btTriangleIndexVertexArray | inlinevirtual |
preallocateVertices(int numverts) | btTriangleIndexVertexArray | inlinevirtual |
serialize(void *dataBuffer, btSerializer *serializer) const | btStridingMeshInterface | virtual |
setPremadeAabb(const btVector3 &aabbMin, const btVector3 &aabbMax) const | btTriangleIndexVertexArray | virtual |
setScaling(const btVector3 &scaling) | btStridingMeshInterface | inline |
unLockReadOnlyVertexBase(int subpart) const | btTriangleIndexVertexArray | inlinevirtual |
unLockVertexBase(int subpart) | btTriangleIndexVertexArray | inlinevirtual |
~btStridingMeshInterface() | btStridingMeshInterface | virtual |
~btTriangleIndexVertexArray() | btTriangleIndexVertexArray | virtual |
~btTriangleIndexVertexMaterialArray() | btTriangleIndexVertexMaterialArray | inlinevirtual |