Bullet Collision Detection & Physics Library
btTriangleMeshShape Member List

This is the complete list of members for btTriangleMeshShape, including all inherited members.

BT_DECLARE_ALIGNED_ALLOCATOR()btTriangleMeshShape
btCollisionShape()btCollisionShapeinline
btConcaveShape()btConcaveShape
btTriangleMeshShape(btStridingMeshInterface *meshInterface)btTriangleMeshShapeprotected
calculateLocalInertia(btScalar mass, btVector3 &inertia) const btTriangleMeshShapevirtual
calculateSerializeBufferSize() const btCollisionShapeinlinevirtual
calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const btCollisionShape
getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const btTriangleMeshShapevirtual
getAngularMotionDisc() const btCollisionShapevirtual
getAnisotropicRollingFrictionDirection() const btCollisionShapeinlinevirtual
getBoundingSphere(btVector3 &center, btScalar &radius) const btCollisionShapevirtual
getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const btCollisionShapevirtual
getLocalAabbMax() const btTriangleMeshShapeinline
getLocalAabbMin() const btTriangleMeshShapeinline
getLocalScaling() const btTriangleMeshShapevirtual
getMargin() const btConcaveShapeinlinevirtual
getMeshInterface()btTriangleMeshShapeinline
getMeshInterface() const btTriangleMeshShapeinline
getName() const btTriangleMeshShapeinlinevirtual
getShapeType() const btCollisionShapeinline
getUserPointer() const btCollisionShapeinline
isCompound() const btCollisionShapeinline
isConcave() const btCollisionShapeinline
isConvex() const btCollisionShapeinline
isConvex2d() const btCollisionShapeinline
isInfinite() const btCollisionShapeinline
isNonMoving() const btCollisionShapeinline
isPolyhedral() const btCollisionShapeinline
isSoftBody() const btCollisionShapeinline
localGetSupportingVertex(const btVector3 &vec) const btTriangleMeshShapevirtual
localGetSupportingVertexWithoutMargin(const btVector3 &vec) const btTriangleMeshShapeinlinevirtual
m_collisionMarginbtConcaveShapeprotected
m_localAabbMaxbtTriangleMeshShapeprotected
m_localAabbMinbtTriangleMeshShapeprotected
m_meshInterfacebtTriangleMeshShapeprotected
m_shapeTypebtCollisionShapeprotected
m_userPointerbtCollisionShapeprotected
processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const btTriangleMeshShapevirtual
recalcLocalAabb()btTriangleMeshShape
serialize(void *dataBuffer, btSerializer *serializer) const btCollisionShapevirtual
serializeSingleShape(btSerializer *serializer) const btCollisionShapevirtual
setLocalScaling(const btVector3 &scaling)btTriangleMeshShapevirtual
setMargin(btScalar collisionMargin)btConcaveShapeinlinevirtual
setUserPointer(void *userPtr)btCollisionShapeinline
~btCollisionShape()btCollisionShapeinlinevirtual
~btConcaveShape()btConcaveShapevirtual
~btTriangleMeshShape()btTriangleMeshShapevirtual