Bullet Collision Detection & Physics Library
btVector4 Member List

This is the complete list of members for btVector4, including all inherited members.

absolute() const btVector3inline
absolute4() const btVector4inline
angle(const btVector3 &v) const btVector3inline
BT_DECLARE_ALIGNED_ALLOCATOR()btVector3
btVector3()btVector3inline
btVector3(const btScalar &_x, const btScalar &_y, const btScalar &_z)btVector3inline
btVector4()btVector4inline
btVector4(const btScalar &_x, const btScalar &_y, const btScalar &_z, const btScalar &_w)btVector4inline
closestAxis() const btVector3inline
closestAxis4() const btVector4inline
cross(const btVector3 &v) const btVector3inline
deSerialize(const struct btVector3Data &dataIn)btVector3inline
deSerializeDouble(const struct btVector3DoubleData &dataIn)btVector3inline
deSerializeFloat(const struct btVector3FloatData &dataIn)btVector3inline
distance(const btVector3 &v) const btVector3inline
distance2(const btVector3 &v) const btVector3inline
dot(const btVector3 &v) const btVector3inline
dot3(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) const btVector3inline
furthestAxis() const btVector3inline
fuzzyZero() const btVector3inline
getSkewSymmetricMatrix(btVector3 *v0, btVector3 *v1, btVector3 *v2) const btVector3inline
getW() const btVector4inline
getX() const btVector3inline
getY() const btVector3inline
getZ() const btVector3inline
isZero() const btVector3inline
length() const btVector3inline
length2() const btVector3inline
lerp(const btVector3 &v, const btScalar &t) const btVector3inline
m_floatsbtVector3
maxAxis() const btVector3inline
maxAxis4() const btVector4inline
maxDot(const btVector3 *array, long array_count, btScalar &dotOut) const btVector3inline
minAxis() const btVector3inline
minAxis4() const btVector4inline
minDot(const btVector3 *array, long array_count, btScalar &dotOut) const btVector3inline
norm() const btVector3inline
normalize()btVector3inline
normalized() const btVector3inline
operator btScalar *()btVector3inline
operator const btScalar *() const btVector3inline
operator!=(const btVector3 &other) const btVector3inline
operator*=(const btScalar &s)btVector3inline
operator*=(const btVector3 &v)btVector3inline
operator+=(const btVector3 &v)btVector3inline
operator-=(const btVector3 &v)btVector3inline
operator/=(const btScalar &s)btVector3inline
operator==(const btVector3 &other) const btVector3inline
rotate(const btVector3 &wAxis, const btScalar angle) const btVector3inline
safeNormalize()btVector3inline
serialize(struct btVector3Data &dataOut) const btVector3inline
serializeDouble(struct btVector3DoubleData &dataOut) const btVector3inline
serializeFloat(struct btVector3FloatData &dataOut) const btVector3inline
setInterpolate3(const btVector3 &v0, const btVector3 &v1, btScalar rt)btVector3inline
setMax(const btVector3 &other)btVector3inline
setMin(const btVector3 &other)btVector3inline
setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z, const btScalar &_w)btVector4inline
btVector3::setValue(const btScalar &_x, const btScalar &_y, const btScalar &_z)btVector3inline
setW(btScalar _w)btVector3inline
setX(btScalar _x)btVector3inline
setY(btScalar _y)btVector3inline
setZ(btScalar _z)btVector3inline
setZero()btVector3inline
triple(const btVector3 &v1, const btVector3 &v2) const btVector3inline
w() const btVector3inline
x() const btVector3inline
y() const btVector3inline
z() const btVector3inline