Bullet Collision Detection & Physics Library
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Public Member Functions | |
spuNodeCallback (SpuCollisionPairInput *wuInput, CollisionTask_LocalStoreMemory *lsMemPtr, SpuContactResult &spuContacts) | |
virtual void | processNode (int subPart, int triangleIndex) |
Public Member Functions inherited from btNodeOverlapCallback | |
virtual | ~btNodeOverlapCallback () |
Definition at line 294 of file SpuGatheringCollisionTask.cpp.
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inline |
Definition at line 307 of file SpuGatheringCollisionTask.cpp.
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inlinevirtual |
Create a triangle on the stack, call process collision, with GJK DMA the vertices, can benefit from software caching
handle un-aligned vertices...
this flush should be automatic
Implements btNodeOverlapCallback.
Definition at line 314 of file SpuGatheringCollisionTask.cpp.
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private |
Definition at line 298 of file SpuGatheringCollisionTask.cpp.
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private |
Definition at line 297 of file SpuGatheringCollisionTask.cpp.
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private |
Definition at line 299 of file SpuGatheringCollisionTask.cpp.
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private |
Definition at line 296 of file SpuGatheringCollisionTask.cpp.
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private |
Definition at line 301 of file SpuGatheringCollisionTask.cpp.
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private |
Definition at line 302 of file SpuGatheringCollisionTask.cpp.