Bullet Collision Detection & Physics Library
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#include <btSimulationIslandManager.h>
Public Member Functions | |
virtual | ~IslandCallback () |
virtual void | processIsland (btCollisionObject **bodies, int numBodies, class btPersistentManifold **manifolds, int numManifolds, int islandId)=0 |
Definition at line 58 of file btSimulationIslandManager.h.
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inlinevirtual |
Definition at line 60 of file btSimulationIslandManager.h.
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pure virtual |
Implemented in MultiBodyInplaceSolverIslandCallback, and InplaceSolverIslandCallback.